View Full Version : Skinning lost on FBX export

04 April 2008, 08:47 PM
I'm working with the Mod Tool /Foundation Trial and I've made a simple two-bone skeleton which is deforming a cylinder.

When I export to FBX using crosswalk, the skinning is lost. The FBX has the bones in it and it has their animation but the skinning is not there.

I did check the box for skins in the FBX export dialog.

Anyone suggestions would be appreciated.


04 April 2008, 07:51 PM
Can anyone tell me if skinned objects exported to FBX is working for them using 6.0.x or 6.5? I could swear this has worked for me before but at the moment I'm having this problem on more than one computer.

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04 April 2008, 07:51 PM
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