View Full Version : 2DBounds in Float Function

 thatoneguy04 April 2008, 10:50 PMLittle function to return a bounding box for an object relative to a plane. So if you have a plane rotated arbitrarily in the middle of nowhere and you want a Bounding box of an object relative to the plane... this'll return the position and dimensions (in float relative of the reference plane) fn get2DRelativeBounds obj refObj = ( objpos = nodegetboundingbox obj refObj.transform objmin = [objpos[1].x,objpos[2].y] objmax = [objpos[2].x,objpos[1].y] objbounds = nodegetboundingbox refobj refobj.transform minposx = ((objmin.x-objbounds[1].x)/(abs(objbounds[1].x)+abs(objbounds[2].x))) minposy = ((objmin.y-objbounds[1].y)/(abs(objbounds[1].y)+abs(objbounds[2].y))) minposy = (minposy - 1)*(-1) maxposx = ((objmax.x-objbounds[1].x)/(abs(objbounds[1].x)+abs(objbounds[2].x))) maxposy = ((objmax.y-objbounds[1].y)/(abs(objbounds[1].y)+abs(objbounds[2].y))) maxposy = (maxposy - 1)*(-1) objwidth = maxposx-minposx objheight = maxposy-minposy struct Bounds2D (pos, width, height) return Bounds2D [minposx,minposy] objwidth objheight )
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04 April 2008, 10:50 PM
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