05 May 2003, 07:11 PM
by the very idea of a z-channel anti aliasing is not possible (it is not a z-channel then anymore in the meaning that a pixel value stores the depth info).
but the scripts from highend that render AA-z-channels should work for mental as well as they do for maya.. they are just shaders.
but before i speak myself into a corner: mental has a *lot* unknown nodes to me :)
01 January 2006, 04:00 AM
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