View Full Version : VRay for Maya 2008


xeav
04 April 2008, 05:54 AM
VRay demo for maya 2008 is now available for download


V-Ray/Maya/Win - 0.85.22 (19 April 2008 )
========================
- 0000516: [feature request] Add velocity render element;
- 0000579: [feature request] Ability to control displacement on a per-object basis through extra V-Ray attributes;
- 0000510: [feature request] Change proxy export procedure like in 3ds Max (Main menu > Create > Create proxy);
- 0000486: [feature request] Add a button to show the last rendered V-Ray VFB;
- 0000518: [feature request] Add search paths for bitmaps, IES files, proxy files etc for the standalone through the VRAY_ASSETS_PATH environment variable;
- 0000489: [feature request] Add material ID color attribute for shading groups (determines their color the V-Ray material ID render element);
- 0000540: [feature request] Optimize material export;
- 0000536: [feature request] Add support for the "flippedNormal" output of the the sampler info node;
- 0000544: [feature request] Added a light material;
- 0000534: [feature request] Add support for normal maps;
- 0000452: [feature request] Expand the Shading Group V-Ray attributes with GI/reflect/refract/shadow overrides;
- 0000451: [feature request] Add equivalent to VRay2SidedMtl from 3ds Max;
- 0000496: [feature request] Add "Clamp level" option to color mapping parameters;
- 0000690: [feature request] Added keywords to the output file name for adding layer and scene name (right-click for a list);
- 0000521: [modified feature] Some of the cloth texture parameters are not implemented;
- 0000522: [modified feature] Improvements to the marble texture;
- 0000508: [new feature] Added a snow texture to the SDK;
- 0000583: [bug] Render layers issues;
- 0000568: [bug] Issue with opacity map in VRayMtl;
- 0000517: [bug] Command-line -reg option does not work with Maya 8.5 and 2008;
- 0000511: [bug] Problem after cancelling a render;
- 0000514: [bug] Animating UV coordinates through polyTweakUV does not work;
- 0000533: [bug] The alpha texture parameters are not exported correctly;
- 0000520: [bug] Problem saving a PNG image on Linux;
- 0000509: [bug] Fatal error with nCloth;
- 0000506: [bug] Orhtographic viewports do not render correctly;
- 0000503: [bug] OS X installer always writes to maya.env file for Maya 8.5;

There is also initial support for IPR rendering in Maya.

Best regards,
Vlado



http://www.chaosgroup.com/en/2/downloads.html?s=v-ray


http://www.xeav.net/images/image/front_tut/vr4maya.jpg

Syndicate
04 April 2008, 06:05 AM
Nice one Vlado and Chaosgroup.

Soon there should be a version for XSI too.

Jozvex
04 April 2008, 07:37 AM
I've been playing around with it today and yesterday, it's pretty great! Not sure about the 'maximum of 5 lights' limit though. I'd have thought the watermark and resolution restrictions would be enough. :shrug:

vfx
04 April 2008, 10:32 AM
Great news! So when is the product officially out!?

DuttyFoot
04 April 2008, 02:02 PM
woohoo, alright

MrPositive
04 April 2008, 09:22 AM
Finally Vray for Maya2008. However, why have a watermark when there is no package to purchase?

Syndicate
04 April 2008, 10:14 AM
Because its beta :D thats why.

Vray4Maya will be out when its proven to be stable and working on a variety of different setups.

cheers.

DuttyFoot
04 April 2008, 01:20 PM
any idea of pricing.

MrPositive
04 April 2008, 04:55 PM
Still doesn't make sense to me but it's your product. It'll be hard to pimp the package when renders are a small size and theres watermarks on items. I can understad doing that if you have the full version to purchase however....shrug. Why not just a 30 day trial without the restrictions, and people could really show the power of the package?.... which would rock for sales......Regardless, I'm still excited to use it!

DuttyFoot
04 April 2008, 06:26 PM
i did a test render of a model i am doing and i didn't see any watermark. the watermark is on the material in the hypershade but i dont remember seeing it on the model. i guess i will do another render and see.

DuttyFoot
04 April 2008, 03:24 AM
ok i see it now

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