View Full Version : skinning rig

04 April 2008, 08:10 PM
I was wonder if someone could explain the best way to create a skinning rig and how to connect it to your animation rig. Thanks for any help.

Matt Leishman
04 April 2008, 08:41 PM
the simplest approach could be to have the skinning rig match the puppet rig in regards to joints (ie - joint count, joint orientation, joint naming for consistency sake). Then once you have the skinning sweetened to your satisfaction you create constraints from the puppet rig's joints to their corresponding joints in the skinning rig. Then when you animate or pose the puppet, the skinning rig will follow right along.

04 April 2008, 06:13 AM
Use animExport, and animImport for selected bones. And like matt said, make sure the joints match up and naming. (fbx works also)

CGTalk Moderation
04 April 2008, 06:13 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.