View Full Version : New In-Game Environment
04 April 2002, 08:29 PM
These are stills from a low poly level I've been working on the last couple of days in Max. I think I've pretty much finished it now but any suggestions or criticisms would be welcome. Sorry for the poor quality images it is the best compression I could use to keep them under 50k.
04 April 2002, 08:30 PM
04 April 2002, 08:34 PM
04 April 2002, 09:12 PM
Looks like it would go good with my cathedral scene:
I think it's a bit off-scale in some places. If you were to walk through those tunnels and into this room, the torches would be about 8-10 feet high. The fountain would be enormous as well.
Make the thresholds of the tunnels larger. That should fix it.
04 April 2002, 05:06 PM
I like your texture PSekula, was it created for a game or is it more concept?
04 April 2002, 09:21 PM
It was for an art test, so it was concept I suppose.
04 April 2002, 01:45 AM
very nice, again rubery, but I have to mention what I meantioned before. Imagine yourself walking in there, and account for the amount of detail you are getting. It's very low, and not exactly future game material.
01 January 2006, 05:00 AM
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