I got a little problem with my blendshapes.
When I add a blendshape deformer to my model everything is alright, and the blenshape blends perferctly.
BUT because i want to move the face I have to put the blendNode in the deformation order before the skincluster. After that change, when I try to blend the blendshape, it's deforming a little bit. I looks like that the face geometry gets smooved out and the edges of the model shrink.
Hope you know a solution. The deformation is minimal but the model is a face and everytime i do a blink the face changes a little bit and that looks strange.
Thx for every answer