View Full Version : Phun, free drawing with physics


castroman
04 April 2008, 09:55 AM
Check this out. A really great program. Made by a swede no less. :) thanx to creativetools.se for the heads up.

http://phun.cs.umu.se/wiki/Phun

Erka2
04 April 2008, 10:09 AM
http://content.answers.com/main/content/wp/en/9/9b/Slowpoke.png
Too slow for CG News.

sandykoufax
04 April 2008, 10:35 AM
Very interesting. thanks for the info.

Szos
04 April 2008, 11:27 AM
I <3 these type of physics games... there are a few other ones, including at least one that is a sand-based sandbox game.

But I am sure someone is going to complain that this isn't strickly CG-related news and will either delete or move this thread.

ajcgi
04 April 2008, 02:21 PM
This is neat! Really cool. Showed it to a couple of people here and they seemed amused by it too.
I can't get enough of physics simulations. If you're ever playing halo 3 online and see someone repetitively meleeing boxes off each other, that'll be me. :blush: Keeps me off the streets!

csven
04 April 2008, 05:59 PM
http://forums.cgsociety.org/showthread.php?f=2&t=603360&highlight=phun

Hordak
04 April 2008, 07:40 PM
wow. looks really cool and imo it has A LOT of potential. I'll have a go at it.

Szos
04 April 2008, 07:55 PM
I've been messing it since this morning and I like the freedom of doing just about anything, but I would love it if it had more of a game aspect to it... like if there was a goal or some kind of competition.... especially one based on the 'towerkill' scene. I could see that one turning into some Medieval castle invasion game in which you are trying to bust into someone else's castle while also protect yours from attack.

Mo3allem
04 April 2008, 09:28 PM
thx for sharing this with us ,,

there is many COOL vids about in on youtube ,,, ;)


cheers,
Ahmed

vfx
03 March 2009, 08:30 PM
This little program available for free does raise some interesting points... I think some 3D programs could do with such easy to use dynamics - that whole wall demolitian and the dragging and knocking of the bricks - imagine how easy that would make it to setup a scene where you need lots of random bricks thrown about a scene - no need for particle systems, and hrs of tweaking settings etc etc

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03 March 2009, 08:30 PM
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