I have problems setting up a flow, that simulates a simple blowback gun effect in particle flow.
I have the two parts of the bullet, which are instanced objects, and the slide, which is instanced, too.
What I have so far is, that the bullets move into the slide, hit a collision object, so that they stop for a few frames, and then are released on the other side of the slide.
My problem now is, to get the event (Bullet hit the collision object) into another particle flow, as a trigger. So that the slide, which is also an instanced particle, moves forward, maybe collides with a dummy, too, and then moves back again, collides with a dummy, and stops.
The projectile should be fired, as the slide moved forward.