View Full Version : Idle Animation :: CG Girl
04-06-2008, 09:54 PM
concept = iDNAR (http://iDNAR.deviantart.com)
character = DreiGrasheir (http://www.3dgstudios.com)
Dusted off a character I finished off toward the end of last year. Tweaked, rigged, posed, and did a short idle animation with her. Looking for crits on the animation before i render it for demo reel material. Thanks!
FRONT VIEW (http://www.3dgstudios.com/images/CG_Front.avi) :: REAR VIEW (http://www.3dgstudios.com/images/CG_Rear.avi) (about 2 MB Each)
04-07-2008, 06:55 PM
The arms are a little stiff, a little more motion would make it more natural. Also, it's a little twitchy, part of the issue I think is the length of the animation, if you gave yourself a little more time she'd look like she was idling, not bouncing from pose to pose. It's a great start!
04-12-2008, 11:49 PM
heres a walk cycle, repeated 3 times. WALK CYCLE (http://www.3dgstudios.com/images/CG_Walk.avi) **newer version posted below**
04-13-2008, 06:38 PM
Your shoulder and pelvic twist look to be happening at the same time. If you slowed the shoulder sway down, so that they didn't reach maximum twist at the same time, it would look more natural. The shoulders are moving in response to the pelvis, so a little delay between them is what you're looking. Excellent start, though!
04-13-2008, 11:50 PM
ok, worked on that. also i added a moving floor to show her pace, fixed the head and shoulder sway. thanks for the help!
WALK CYCLE 2 (http://www.3dgstudios.com/images/blast3.avi)
04-14-2008, 03:20 AM
Looking better! The elbows look a little stiff, though. You've got good rotation in the whole arm, but the elbows look like they're straight out at her side. A little bend on them would make it seem more natural.
04-16-2008, 07:47 AM
The walk cycle looks really slinky! The head was bothering me a bit, though. You seem to have a whip motion going through her body, and it stops at the neck. Maybe loosen the neck a little so the whip follows through?
04-16-2008, 07:47 AM
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