I'm not too clued up on the aniamtion side of things so I need a little help if anyobne's willing to oblige.
Firstly I have a character with a walk cycle (not as a character setup, just animated joints and IKs, I also haven't created a clip yet). Now I need to duplicate it several times and offset each one slightly to break the unison (which I assume can be done in the trax editor).
Problem is I'd like to retain the "connections" to the original so that if the walk cycle needs to change it will propogate through to the duplicates. I'd also like to be able to add other cycles to the original at a later stage and have that propogate if possible.
To top it all off, I need to apply a blendshape to morph the characters into a slightly different "base character" and then still apply the original walk cycle to the whole lot (which I think will work if the deformation order of the blend is post walk cycle?)
I can find my way around pretty well so if someone can just give me the basic workflow I'll be able to pull it off.