I'm looking to try and set up part of my rig that switches (instantly) from one mesh to another.
For example, I want to switch my regular mouth mesh out and replace it with one of an expandable set of new mouth meshes instantly.
Think about flushed away, where the mouthes switched (rather than blend shaped) to emulate the feel of stop motion animation. Does anyone know how to achieve this?
Short of this, a simple, riggable solution to switch between multiple textures might work for me. (Layered Shader is clunky and doesn't preview well) but the mesh solution is really what i'm looking for...
If anyone has any tips on either of these, I'd really appreciate it :)