I have a problem with Maya Trax:
I got two files of a character: the first file is a walkcycle. The second file should import the clip of the walkcycle-file (I have created a character set in both files).
The character has a control-curve for the shoulder (upperarm) and a control-curve for the ellbow (forearm). The ellbow-curve has a connection in the rotation with the shoulder (orientConstraint). So when I rotate the upperarm, the forearm rotates too. My Problem:
When I import the walk-cycle clip, Maya only imports the keys for the shoulder, but not the ellbow-keys. I have the problem with all inferior curves, which are parented.
In the walkcycle file all this keys (which have been ignored) are green in the channel box, when I animate them.
Has somebody an idea?