View Full Version : Animate effects on and off


borisgoreta2000
04 April 2008, 02:56 PM
Is it possible to animate bone deform effect on and off ?

MikeBuckland
04 April 2008, 03:45 PM
Might be easier to write a script that animates all bones slip value to 0

Parsec3d
04 April 2008, 07:18 PM
not sure about 3.0 ,, but for me would be safer to have a main hidden rig affecting all the time and a slider to follow the pos of the one you are animating...then you can simulate an on off action. without risking having the mesh do weird stuff..

Ulven
04 April 2008, 09:27 PM
Morphing a copy of the object into(and out of) a deformed version of the object should do the trick.

MikeBuckland
04 April 2008, 04:57 AM
Yes, actually this would be the best way to go.

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04 April 2008, 04:57 AM
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