View Full Version : Schematic Material Editor NodeJoe 1.0 released - free Demo version available!

04 April 2008, 09:35 PM

Hi Folks,

I can proudly announce today, that NodeJoe 1.0 (commercial) was released - AND a brand new free 30 days Demo Version is available for download on the NodeJoe site (

As some of you may have noticed, NodeJoe is a schematic material editor for 3dsmax, that uses every material or texture, that 3dsmax can handle, including third party plugins (NodeJoe is kind of a meta-plugin).
NodeJoe helps you to make your work with material trees simpler, clearer and faster. It is a more intuitive and creative workflow compared to the common 3dsmax material editor. (

The first public beta of NodeJoe was announced on cgtalk ( nearly one year ago - and, thanks to your input and comments, NodeJoe has evolved during this year to the professional grade tool (that allows the you to create materials beyond your imagination ;) ). Looking back one year and comparing the first public NodeJoe beta with the NodeJoe 1.0 release version, it seems that our baby has grown well! :twisted:

Some main features:

- intuitive, fast and fun to work with :) (like drawing lines between materials)
- seamless 3dsmax integration (as external window or internal viewport)
- full drag'n'drop support between NodeJoe and 3dsmax
- fully customizable material pool
- unlimited zoomable and draggable views
- automatic layout
- support for materials, textures, controllers (including all animatiable, wireable parameters, MR-Connection, ... )
- support for any 3dsmax-compatible renderer
- (goodlooking ;)) docking window system
- well scaling performance (trys to let rendering not slow your workflow too much)
- customizable shortcuts
- support for multiple dockable/floating preview windows
- context-menu-based linking (the maya style :))
- 3dsmax files with NodeJoe data inside can be used (and rendered) on systems/rendernodes without NodeJoe installed.
- no limitation concerning the number of material, views, ...
- and, and, and ....

For further information, comments, a full feature list, reading the NodeJoe forum, viewing online video tutorials - and to download the demo version ;) - checkout


NodeJoe Development Team

04 April 2008, 02:07 AM
i loved the beta that i tried a year ago. but a bit too pricey for me.

$456 US i think it was from the conversion.

04 April 2008, 07:44 AM
Cogratulations to the team for creating such a product. No doubt pricey, and no doubt - great!

04 April 2008, 12:04 PM
3ds max will have this feature next year. If I were you guys I'd charge around 99US for it as for 400 bucks you can just about get XSI with one of the most sophisticated node based material editors around.

I'd buy this for 99bucks. Definately.

04 April 2008, 12:30 PM
I'd say you're speculating about such a feature in max 'next year'. As we know, AME is not keen on developing tools that have already been well produced by third parties - they view it as a waste of resources, and they have a point.

04 April 2008, 12:58 PM
Nope, its not speculation.
They need to have a node based material system to help extend the functionality of mental ray among other things.
3ds max falls behind in a lot of aspects and Im positive that Autodesk are doing everything to match the competition.
Not trying to create a stir... Its something we have been screaming at autodesk for ages.

If Autodesk visit your company try proposing that you will switch to a different pipeline and you will probably be in for a few surprises.

04 April 2008, 01:06 PM
I should just add that at the time I was testing Nodejoe, I was using Vray and it had a few problems. Since then its probably fixed, but I would have been happier to give it another go if the price was right. So please no one take offence. Its great that these products are available now, and I hope the team continue to push the software forward (and justify the price :D - joke)

As a final point I will just add this link:

"Back-end plug-ins for other targets such as special purpose processors and other software renderers can be developed by third parties using the mental mill API."

So a decent sized company can actually grab mental mill for free and start developing what they need rather than spend 400 bucks per artist. Thats a lot of cash... a lot of programming hours you could buy.

Anyway I'll shut up now :)

04 April 2008, 02:39 PM
Hi All,
first of all thanks for your feedback. :)

We have to admit that the dollar price for NodeJoe has grown far to much, due the bad exchange rate of dollar to euro.
But lets do a little cheeseburger calculation! ;)

USA: 1 cheeseburger = 1 dollar
Europe: 1 cheeseburger = 1 euro

There is no logic reason why you should spend the amount of 465 "cheeseburgers", whereas in europe we get 289 "cheeseburgers" for a NodeJoe license.
So the miserable thing is: 176 "cheeseburgers" where stolen - from both of us! (which is more than a half NodeJoe license)

We'll try to solve this clash of currencies, to even out at least the amount of "cheeseburgers". But you have to understand that this is not so simple, cause of our european customers.

One of the biggest advantages of using NodeJoe is the fact, that you save a lot of time (and nerves) while creating, modifying and tweaking materials - this is a countable provit (cause you or your artists become more efficient and more creative at the same time), that should soon evens out your investment in NodeJoe.

@Syndicate - concerning mental mill and "decent sized companies":

First, a decent sized company will probably not use mental ray exclusivly and mental mill is only for mental ray shaders, and developing your own plugins for using vray materials inside of mental mill will consume a lot of programming hours. Anyway decent sized companies are asking for volume licenses. :)

NodeJoe Development Team

04 April 2008, 04:04 PM
So a decent sized company can actually grab mental mill for free and start developing what they need rather than spend 400 bucks per artist. Thats a lot of cash... a lot of programming hours you could buy.The artist UI for Mental Mill is free. No-one said anything about the API (which is not included).

Best regards,

04 April 2008, 04:23 PM
How long until we see a 2009 version?

04 April 2008, 11:35 PM
Hey thanks for the good points.

My argument with mental mill was that it was free, even though it might not be suited to every situation it is still quite usable.
Although it doesnt come with MetaSL it still lets you do basic manipulation of shaders without optimisation on a code level.

I'll be watching this product and will try the demo. If it drops in price I would like to know.


04 April 2008, 05:28 PM
How long until we see a 2009 version?
Probably at the end of the next week, if everything runs well.

Best Regards,

NodeJoe Development Team

04 April 2008, 10:25 AM
How long until we see a 2009 version?

Hi All,
it is done :) NodeJoe 1.01 runs on 3dsmax 2009!
There is a free demo version for 3dsmax2009 available, too! Get it from (

Best reagrds,

04 April 2008, 08:59 PM
Hey thanks for the good points.

I'll be watching this product and will try the demo. If it drops in price I would like to know.


Hi all,

in response to the recent development of the USD/Euro exchange rate - and according to our announcements - we decided to adapt the price of the USD version of NodeJoe to let non-European customers get NodeJoe at the same price-performance ratio than the European ones.

With the opening of our "US-shop" (, NodeJoe will be available for 289 USD for non-European customers. Please choose the corresponding option on our online-shop (, according to your country (Please notice that the US version will only work in non-European countries and cannot be shipped inside the EU).

For our European fellows, we have a small present due the introduction of our US-shop:
New European customers will get a discount of 15,9% ordering NodeJoe ( before the end of April!

So now we hope, that no one has to pay much more "cheeseburgers" ( for NodeJoe than the others

Best regards,

NodeJoe Development Team

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