Omita
03 March 2008, 10:23 PM
I am very new to XSI, yet I like a lot of the basic features and some of our artist just love XSI's overall toolset and overall good support of high poly models. I would like to start a thread on any tips or tricks for setting up XSI for large teams (such as game development teams).
Basically, any tips for tricks that are specifically helpful for teams using XSI with mutiple people, or things to avoid, limitations etc. Or other resources, such as books or DVD's that cover these topics.
IE...
Making generic relative paths for all assets or stripping paths on assets for better portability amongst Multiple users.
How to share multiple models, animations, textures in separate files without creating a scene directory for each asset.
How to safely do Distributed Rendering with multiple artists.
etc...
-H
Basically, any tips for tricks that are specifically helpful for teams using XSI with mutiple people, or things to avoid, limitations etc. Or other resources, such as books or DVD's that cover these topics.
IE...
Making generic relative paths for all assets or stripping paths on assets for better portability amongst Multiple users.
How to share multiple models, animations, textures in separate files without creating a scene directory for each asset.
How to safely do Distributed Rendering with multiple artists.
etc...
-H