i dunnot understand why, but when i wanna create a rotation key with Maxscript, by simply doing : with animate on (
at time 4 $.rotation = (eulerangles 14 1 4)
it create also a key on the position controller!!! :(
i could just tell it to delete these keys, but i prefer to make it not create pos keys at all.
i know i could also make something like "rotate $ (eulerangles 14 1 4)", but i don't wanna give it an angle to rotate from, but specify directly to it its value.
thanks for helping