Well, we have a big problem, this is occurring with both point, instance replacements, and cloud particle emitions.
Our ships are required to have different colors, and different glow levels, our foes require red to green, while our storyline characters require blue and light blue.
Now we have got it all working yes but our problem is color correcting the attributes of the particles.
We imported a different particle stream in red, but it auto changed the color from red to blue.
Is this a hierarchy issue, a hyper shade issue? Or an issue we can resolve editing simple attributes?