Has anyone tried the MR Physica DOF lens shader.
I'm trying to get it in gear but I seem to be getting consistantly bizarre results. I've been through the docs on it but some advice would help here.
More specifically, with a simple setup of a dome mapped with an .hdr image, a plane under it with a cube as my center of interest. Camera pointing at the cube. Attach the shader to the camera's MR lens shader slot, adjust the shaders "plane" and "radius" and all I see is my hdr image as if the camera was looking up. However, I have primary visibility turned off on that dome. So what gives here?