View Full Version : Uplift Universe - Video Entry: Christopher Bischoff

03 March 2008, 03:09 PM
Christopher Bischoff is entered in the "Uplift Universe Challenge" update: View Challenge Page (

Latest Update: Finished Video: Final Entry... (

03 March 2008, 06:44 AM
Well! I have a habit of biting off more than I can chew, so I'm going to attempt to complete a trailer for the Uplift movie.
Definately going with a Michael Bayified version, that would more than likely get fans up in arms in terms of design choices, but would still come off looking cool. ;)

Concepts coming, and as soon as its completed, the storyboards will be up!

Good luck everyone!

03 March 2008, 07:32 AM (

The Streaker...
Heavily influenced by the Matrix hovercrafts, I want the streaker to have an almost aquatic shape...but be very 'slapped together'.
It has to look like it could operate underwater, aswell as in space.
The side engines flare outwards a little, and will swivel like a rudder directing the ship in both outer space, and under the oceans.

03 March 2008, 07:40 AM (

The Streaker...
Just playing around with a way to get a basic feel for the interior.

I will be modeling the bridge, medical lab, and a corridor. They will all have the same basic feel to them, so I will be modeling several different sections that I can duplicate around and build up the basic shapes of the rooms.

03 March 2008, 03:34 PM
That wall panel thingy is actually pretty intimidating. Looks good though can't wait to see the trailer. :D

03 March 2008, 04:13 PM
Thanks Kevin. ;)

I hope to have the medical lab roughed out by tomorrow. Hopefully Ill be able to reach a nice balance between 'sterile', and 'industrial'. Going to be a balancing act!

03 March 2008, 09:16 PM
Great start. Remember that a good deal of the ship can be flooded to allow the neo-dolphin crew to operate when the ship lands, so those exposed wires might not make total sense. A neat idea would be to have bunches of wires in clear plastic sheaths or something... I really like the cobbled-together technology look, though. It will really help to distinguish the human technology from that of the Galactics.

03 March 2008, 09:54 AM (

There will be an alien body on the table, with the holographic representation of its internals and such. I think that all good sci-fi needs a medical facility with holographic stuff. ;)
The doctor will be live action.
There are still quite a few devices that need to be screens, surgical robot arms that come from the roof, pipes and 'dodads'.

03 March 2008, 10:03 AM
Great start. Remember that a good deal of the ship can be flooded to allow the neo-dolphin crew to operate when the ship lands, so those exposed wires might not make total sense. A neat idea would be to have bunches of wires in clear plastic sheaths or something... I really like the cobbled-together technology look, though. It will really help to distinguish the human technology from that of the Galactics.

Thanks for the crits mate. ;)
My idea for the neo dolphins is that they were uplifted by splicing them with human DNA, and as such are bipedal in nature (although they still have a very aquatic quality about them...just need to scan the concept!).
Main reason for this is that I have no idea how I would film my actors in zero gravity interacting with the neodolphin crew.

The corridors will have two above water, and the other below, so that the neodolphins can operate in both environments. I love the wire in plastic sheaths idea!

03 March 2008, 06:02 AM (

The Neodolphin...

I figured that given todays technology, if we wanted to 'uplift' a species to our level of sentience, we would splice in a good portion of human DNA.
My idea for the neodolphins is that they have a large percentage of 'us' in them...also, to work harmoniously with humans, it stands to reason that we would engineer them to be bipedal in nature.
Being born in either water, or a semi weightless environment (on a spaceship), their muscles would develop differently...i figure that things are easier to lift/move around, so the arms wouldn't necessarily be well built. The fingers merely 'evolved' from the dolphins flippers (a dolphins bones in its flippers look remarkably like a human hand!). The vertebrae by the neck remain fused, as with quite a few larger aquatic animals, thus giving it a slightly hunched over look.

In my storyboards, I noticed that you never see the neodolphins from the waist down. Im hoping to add in a shot showing them swimming outside the streaker-but thats only if I have enough time.

I was watching an 80's B-Movie called Intruders while I sketched this...more than likely there is quite a large influence of 'Greys' in there-but hell...greys rock. :D

03 March 2008, 06:35 AM
Wow. Perfect start. Your attentiveness to detail realy very attracts.
I hope you proceed this equally well.... and good luck, Christopher!)))

03 March 2008, 01:10 PM
great start on the modeling!
only crit so far - and maybe you are still working on it - is to give the light and equipment hanging over the bed some more detail and making them look far more advanced.

but we are still in an early stage

so good luck

04 April 2008, 04:12 PM

The medical lab definately still needs more detail and alot more work, specificaly in the equipment that will be hanging above the bed. Im researching old dental tools for the inspiration of the drills and scalples, and other medical equipment...going to be rather fun!

Still need an idea for the look of the alien tempted to go with a standard looking alien...but im thinking instead of going with something more bio-mechanical. Its literally only a 3 second shot in the trailer-so I dont want to get to bogged down in the details...

With regards to the general design, im a firm believer in the fact that when makers have to much money-they ruin films. I want to try and keep the style of the sets and such grounded in that a set builder could actually build it-using preexisting items.
Im thinking of the production design as someone who perhaps doesnt have alot of money to spend on post production, and needs to recycle as much as possible.


Thank you so much mate. :D It comes from dealing with difficult clients, and having the ability to pull answers from thin air to justify choices that I just think are cool at the time (Im an interior designer by trade.). :)
Also love the direction you are going with in your movie!

04 April 2008, 06:47 AM (

Still LOTS of detailing to do!

I wanted it to look like both human and neodolphins had worked on the design of the streaker, so gave it some slightly smoother lines than I had originally anticipated, combined with the harder edges of the human technology.

The engines can detach if needed, to avoid..well..engines blowing up. ;) They are also 'added on' to give the streaker the idea that it has only recently been retrofitted with engines capable of light speed (sub light? pick your scifi cliche!) space flight.

04 April 2008, 06:49 AM (

The underside is going to have landing gear, and a lamp to load up supplies on. There is going to be a quick 'harbor' sequence showing the streaker with its landing gear unfolded, partially submerged in water....why water? I have no idea. Fun. :D

04 April 2008, 07:14 AM
Oh wow that's looking awesome!

04 April 2008, 07:23 AM
The design of the ship looks great and the modeling is cool!Good job so far!:thumbsup:

04 April 2008, 08:47 AM
very cool
ships, pipes, interiors, lighting.

keep it up ;)

04 April 2008, 08:57 AM
no coment... amazon

04 April 2008, 09:09 AM
Thanks guys! Really encouraging to get comments like this...means I must be doing something right. ;)

04 April 2008, 12:12 PM (

Just a quick test to check out how the ships Silhouette looks against a classic 'star wars' flyby.

04 April 2008, 12:49 PM
Very promising start :) Keep it up!

04 April 2008, 07:12 AM (

Started texturing...

04 April 2008, 07:14 AM (

Messed around with some underwater ligting, for the base for the underwater matt painting.

04 April 2008, 09:05 AM
Now I look forward to seeing your "organic" model.

04 April 2008, 09:52 AM
the organic and clean areas have a good contrst with the mechanical parts, its very cool. You have uplifted your concept :) hehe..

04 April 2008, 01:08 PM
So nice to see the research u put before starting anything.
Looks Quite nice so far!

Can't wait to see the neo-dolphins.. :-)

04 April 2008, 03:54 PM (

Started on the neodolphin...trying something new. I took a previous skeleton I had, and modified it to fit into the concept idea for the dolphin, using it as a base to wrap the skin around.

In my work I never really do any organic modeling, so this is definitely a challenge! I think that last proper organic stuff I did was for the machine flesh challenge. ;)

04 April 2008, 03:58 PM

Thanks so much. I hope that the neodolphin turns out well!


I appreciate the comment mate. Thanks! Im trying to get them to look like they came from the same place...only different. If that makes any sence. :)


See above post. ;)

04 April 2008, 08:29 AM
Hi,the ship looks great,nice design.Wait to see more! Good luck!:thumbsup:

04 April 2008, 09:11 AM
That's really cool! Are you going to give them translucent skin so we get to see the skeleton underneath? I'd hate to see that detailed skeleton get lost under opaque skin!

04 April 2008, 10:58 AM (


04 April 2008, 03:43 PM
I agree with ivanisavich: I hate to see the elaborate bones hidden. On the other hand, you might opt to making your alien more anatomically correct (I mean some of its muscles between its arms and chest seem missing, for instance) and muscular, perhaps...

04 April 2008, 09:39 AM (

The streaker in a drydock, being fitted out for its journey.
This has most of the major CG Elements in it. Im going to sneak into a construction site down the road from me with my hardhat and a tripod, and try to steal the background plate.

Im busy setting up a little area in my apartment for shooting greenscreen elements, and will add in the 'dock workers', aswell as some cool loading equipment and such.

C&C always wanted!

04 April 2008, 09:48 AM (

Ive always loved that part in Lost In Space where the helmet grows over the one guys head. Just awesomeness and naturally I want that in my trailer. ;)

Having not read the book, I'm not entirely certain if there are scenes with a marine force..or at least militarized forces on board the streaker-but hell, if Peter Jackson can have elves at Helms Deep, I'm having kick ass marines!

The costume was pretty basic...leather jacket, a mutilated black t shirt, cap, and some other stuff strapped to my arms. The gun is an Airsoft gun I bought at a flea market, with the magazine removed.
The full plate is pretty clean, but I think I'm going to reshoot it with a lot less ambient lighting.
My HD cam performs horribly in low light its going to take some tweaking.

Whats going to happen is the marine is going to turn around, about 45 degrees from where he is standing now...while this happens, his combat helmet will unfold over his face (ala Lost In Space). The entire shot is roughly 75 - 100 frames, including the 10 frame or so fade in and out.
I'm still designing the combat helmet...its so tempting to go with something like the Deep Eyes in Final Fantasy...but I really want something different.

04 April 2008, 09:56 AM

Thanks so much for taking the time to take a look at my thread! ;)
I agree that he definately needs some muscles and tendons under his arm...Ill be working on him tonight, so ill add in some parts where he looks a little...beefier.


Thanks mate. :) I must say your anim is coming together nicely!
Making his skin translucent would be awesome, except then I would have to model the rest of his organs. I was watching Total Recal last night, and think that perhaps I should have some sort of scene where the neodolphin walks past a scanner....or something. Just trying to think how a cool scene like that could fit into the story...
Perhaps in the medical lab, when they are looking at the alien body, the neodolphin could either walk past a scanner, or when he moves close to the skeleton being scanned, the scanner also scans through him?

04 April 2008, 12:43 PM


A fully lit daylight scene, showing the Streaker being loaded up with supplies. Dock workers scurry around, driving heavy lifting equipment, and moving huge containers around, aswell as fitting on one of the streakers massive engines.


Live action background plate, with the streaker and dock arms in CG. Foreground to have a dock worker with ear muffs and aviator sunglasses looking at the massive ship. Foreground element to be shot greenscreen with actor, and blured out slightly.
Other dock workers to be shot as separate greenscreen elements and placed into the scene on cards.

Wording will appear on screen, with the background being that of macroshots of a medical facility. Half grown human, and neodolphin featuses, and various medical papers and screens will be shown, depicting the fact that the neodolphins are man-made gentic sentient creations.
The scenes behind the writings will have heavy DOF, to the point of being almost completely out of focus at times.



Medical lab, with a surgical table in the center. Above the table, lights and various equipment hang from the roof. A doctor stands next to the table, examining a hologram of an alien body...the same body lying in a featal position on the surgicle table.
In the background, a Neodolphin walks towards the doctor, passing a holographic xray screen, The screen shows the skeletal structure of the neodolphin.


The entire medical lab is a CG set. The doctor will be live action, shot on a green screen, and placed in the scene with a card.



Classic flyby, showing the streaker flying past the camera towards a water planet


Fully CG. Planet will be a hi-resolution matt painting, camera mapped onto a sphere.




'Hero Shot' of the Neodolphin. Background, standard corridor.


Neodolphin will be a completely CG Character



Rear view of the neodolphin sitting in a chair. Computer screens surrounding him.
Human captain stands behind the pilot, looking at 'something'.


All completely CG, with the exception of the human character. Greenscreened in, placed on a card.



Scene of human crew members (one male, one female), with neodolphin entering on the left


Human characters greenscreen...Neodolphin fully CG. Background, ship interior.



Streaker flying through clouds..'crashing'. Bits flying off the streaker, as it falls through the atmosphere.


Clouds will be a matt painting, with the streaker being fully CG.
As the pieces fall off, one of them flies towards the camera blacking it out.




Captain standing on bridge, looking at 'something'


Captain will be shot on greenscreen. Background heavily blurred out, something in the foreground to show DOF.

Voice Over: "Oh my G......"



Small skiff flying towards a debris field


Fully CG Scene



Scene showing derilict, in comparison to skiff


Fully CG Scene


The rest of the descriptions will come as soon as I've fleshed them out.

04 April 2008, 02:51 PM (

The alien body on the slab of the medical lab...
Tried to make it look burned, petrified, and in pain. I'm hoping I nailed at least 2 of those 3!

04 April 2008, 04:20 PM
I think you got all three...Not sure if I would make him so shiny though. Maybe reduce the specularity on him and add some flacking flesh:) Really nice work you have going in here. Keep it up!!!

04 April 2008, 06:56 PM
Very cool!

I agree, some variation in the spec, or refleciton channel would help
but its already very good.


04 April 2008, 03:27 AM
great dead creature. nice detail on the suffering before death look.

04 April 2008, 04:34 AM
you could maybe add some more sort of yellowish fatty deposit type colour to your petrified alien, or even some frissled hair or skin, something to break up the uniformity of the current skin., sorta like this:

ohh, and your work is fabulous so far :)

04 April 2008, 10:12 AM
XminusOne, grzesiekj

Took away some of the definitely made the skin a little more 'raw'. Definitely a good thing. ;)


Thanks man. ;)


I may have gone a little overboard with the addition of the hairs...but when I thickened them up, they really looked pretty cool. Thanks for the comments and especially the crits!

04 April 2008, 10:18 AM (

I took the comments above, and embellished quite a bit more. Did some tweaking of the textures to make him (her?) look a little more...grotesque, and dead.
The yellow fatty deposits definitely help sell the 'ew' factor. :D

Adding in hair, i thickened them up, and made it feel a little more like sinew than hair...i wanted it feel that it could be an abnormal growth, or something natural, just the way this aliens physiology would work. In reality, I see it as some sort of space born parasite that has attached to the body and is slowly covering it.

The growths on its back are swellings of gas pockets under its skin...I want to give the feeling that this body is extremely delicate..that it could literally 'pop' if handled to harshly. That is why the 'autopsy' is done without actually touching the body, and entirely on a holographic display.

04 April 2008, 12:03 PM
This is about what my Herbie was ment to look like thanks now I have to fugure something else :)
Great job btw ;)

04 April 2008, 10:40 PM
That first charred body looks way better. In that last one you're really losing the sense that it was at one time a living thing.

04 April 2008, 05:39 AM
I disagree with killer-instinct93 but i think his concern is worth keeping in mind when you integrate the alien into the scene. I think the medical scene will have a real sense of mystery too it (playing on all the x-files type mythology in film/tv) and you might want to have 2-3 quick cuts in your trailer - assuming you can shuffle around some frames.

With that in mind you can aim for an initial "what is that gross thing?" response, then in the following cuts you could hint at it's more human/bipedal similarities ... audience might even think "whats this about ancient human remains on other planets?!?" - you'd be aiming for people to see the similarities after being revolted, great human-alien interaction there at an audience level :) Finally you could cut to reveal it is an alien (emotive threat/suspense) and that the aliens been killed by this spore type virus thing, adds to the emotional connection i think :)

So yeah, i think it will be good with the extra bits as long as you use them to illicit an emotive response.

As for the texture, i like the think hairs, they're sorta gross. I think maybe veins and SSS on the sacks could be good? A type of looking-through-your-eyelid feel.

Again, wonderful work, it's nice to think we might be helping :)

04 April 2008, 09:54 AM
Alien designs are original and i liked the ship and details.

04 April 2008, 07:50 PM
wow! "Alien Body 2" looks really interesting, but there is something artificial in the 'spheres' on it, maybe some additional bump can help with it)

04 April 2008, 12:28 PM (

Changed the concept a little after watching Pans Labyrinth for the 20'th time...mainly trying out a different idea for the neodolphin. Making him look a little more human than dolphin...although I think I may change the skull shape to be slightly more aquatic.

04 April 2008, 12:37 PM (


04 April 2008, 05:49 PM
I like the skin texture a lot.
now , give him some bump or displacement :)

04 April 2008, 02:42 AM
nice work men! keep it up!

my Uplift Universe (

04 April 2008, 09:50 AM
Thanks grzesiekj...Im going to be loading him into ZBrush for some displacement detailing. Been looking at your work for inspiration....really amazing!

liviuberechet, I love the shot with the big ship in your animation. Thanks for taking the time to look at my thread!

04 April 2008, 11:08 AM
alien body looks awesome! so does the streaker render, keep it up!

04 April 2008, 11:18 AM
I'm definitely digging that head! Instantly recognizable as an alien/dolphin job well done!

04 April 2008, 05:14 PM
This is my first view of your work and I am just stunned. Amazing!

04 April 2008, 02:12 PM (

Busy doing some basic rigging and morphs. Im not an animator by a long shot, so this has definitely been a learning curve!

04 April 2008, 02:15 PM
SittingDucky, ivanisavich, Paul4wood, thanks so much for taking the time to look at my thread and commenting!

Im moving this weekend, so Ive been packing boxes for the past few days...Im hoping to have the neodolphin body completed tonight, and rigged...only 40 days left...I need to pick up the pace!

04 April 2008, 05:27 AM
Thats really awesome! Phenomenal texturing!!

04 April 2008, 11:04 PM
Thanks grzesiekj...Im going to be loading him into ZBrush for some displacement detailing. Been looking at your work for inspiration....really amazing!

liviuberechet, I love the shot with the big ship in your animation. Thanks for taking the time to look at my thread!

Thanks! keep it up!

04 April 2008, 04:48 PM (

Not very interesting. ;)

The streaker will be comped in, whizzing through the clouds. Its a short shot (75 frames).

Made by using a matte painting of clouds, camera mapping, particle flow, and some creative placement of background plates.

04 April 2008, 07:34 PM
awesome clouds man! :buttrock:

04 April 2008, 12:37 AM

I'm terrified of how I will manage to do my clouds, and atmospherics :(

Good job.

04 April 2008, 11:38 PM
those clouds look really good?

how did you manage those effects?? particles? volumetric shaders?

looking good anyhow, Good luck


04 April 2008, 12:04 AM

Spectrals clouds? ( i use these cloud in xtream)

04 April 2008, 07:00 AM
The clouds and all of the hard surface stuff looks great, but I don't think how the alien fits in... There is something about the mouth that really bothers me... he looks like a Tim Burton -style character... And I guess he could fit in if you have a Burton-esque type of scenery. And the texture... it looks great but - my apologies - but he looks like a baked cookie! No offense intended, just observing... It might look better when he's animated... He just looks kinda - dry, despite the specularity on the surface.

04 April 2008, 07:30 AM
SittingDucky, grzesiekj, ximage, infoarq

The clouds are actually pretty easy to do, and render times are about 40 seconds with nothing else in the scene.
Basically I googled for a whole lot of cloud images, and created a matte painting by just pasting them together. You could just use a raw photo you have found or taken.

I used Jonas Ussing's fantastic cloud tutorial to help me in setting up the PFlow ( (
Only, instead of using just a white colour as the diffuse texture, I used MAX's camera mapping, and projected the matte painting over the 20000 particles that the PFlow had created. Because of the irregular nature of the clouds, you dont really notice and overlaps, and because its just flat particles with no lighting (the lighting obviously 'baked' into the painting), it renders out at about 40 seconds a frame.

There are limitations, such as you cant really go past the borders of the original image, and you may need to do some creative compositing with your alpha maps-but cos this was only for one shot of about 75 frames, it works fantastically.


Thanks for taking the time to look at my thread! You are correct about the mouth...its the distinct lack of lips! I was showing him to a few people yesterday, and they all said 'but how does he speak?'. Ill be extenting it a little to show his dolphinesk 'beak', and add in a few blendshapes exposing his teeth a little.
In regards to the spec, do you thikn if I add in a few veins and such under his skin, itll solve the 'baked cookie' feel?

I do have an animation of him moving around, which ill upload as soon as I get a chance (work is calling!)

Thanks again guys. More coming shortly! I have completed the full animatic, just need to tweak it and upload it tonight or tomorrow.
Also, I have the two opening shots currently rendering on our little farm here, so hopefully by tomorrow afternoon Ill have something to upload.


04 April 2008, 08:58 AM
Yeah, about the look, Maybe the veins should be longer and thiner, so you can realy see them... They should make some sense in corelation with the head... Maybe you should think about the underlying structure of his organism, then you might get a better idea on how he should look on the surface...

04 April 2008, 10:19 AM
Hey Guys,

Im still here! Getting the previs knocked out to a T, because I scored myself a composer. ;)

Amazing stuff there!

04 April 2008, 02:28 PM
Hey really nice work here Pyke. Looking forward to seeing some more of this!

05 May 2008, 07:57 AM (

Matte painting for the background, with a slight camera move.
If I have time, I want to place a few people scurrying around the base of the ship, and some loading equipment, but im putting that in the 'nice to have' category for now.

05 May 2008, 07:59 AM (

The streaker entering the atmosphere of the water planet, flying through the clouds.

05 May 2008, 08:00 AM (

Flying, or crashing rather, towards the planet. I still need to add in the particle effects, but want to complete as many sequences as possible before going back to tweak.

05 May 2008, 09:00 AM
Sooo cool! The flying through the clouds shot looks like it's going to be great!

05 May 2008, 10:15 AM
COOL I SAID! COOL WORK!Will be one of the grat entry of this challenge!:buttrock:

05 May 2008, 05:19 PM
very, very cool spaceship design :thumbsup:

05 May 2008, 07:40 PM
very cool
I need to work more on my first/earth shot !

LIke the colors, and the clouds, excellent.


05 May 2008, 11:22 PM
Nice looks like a real real...keep going!:beer:

05 May 2008, 11:17 AM (

The discovery of the derelict ships, that leads to the universes aliens chasing down our band of hero's.

Still WIP. There will be A LOT more debris, as well as a few more ships in the shot, mainly in the background. In the book, i believe it is an entire fleet that is discovered.

Also going to have a small layer of the captains skiff flying through the field.

05 May 2008, 11:22 AM (

Our classic 'trailer wording' is going to have blurred shots of medical equipment in the background, hopefully alluding to the genetic creation of the Neodolphins, and the human way of 'uplifting' a species.

I have done 5 of these shots, (2 still to render), and will be flipping two of them, and speeding them up a little to get 7 altogether for the wording. Still looking for a decent font..

05 May 2008, 11:25 AM (

One of the final shots has the marine (played by yours truly!) turning around, and having a helmet fold and clip over his face. Just...well...cos I think it looks really cool. ;) I didnt want to make it cover his entire face like a helmet, but rather look like those killer army night vision goggles.

05 May 2008, 11:43 AM
Awesome! How'd you make the gun?

Oh..and...give us some video! :D

05 May 2008, 12:11 PM
Thanks man. :D

Im going to make a compilation of all the completed shots and upload them tomorrow, as soon as I figure out this damned CGUploader thing...
I also need to put up the Animatic aswell!

The gun is a toy I bought at a fleamarket. It had a scope that you put on the top, and a magazine that you could detach.
I took out the magazine, and covered the hole with black card, and stuck the scop on the bottom of the gun, underneath...nothing very fancy, and having the shot so contrasted really helps remove any detail that may show its a toy. ;)

Ill upload a few pics of the props tomorrow aswell. Got another handgun which is going to have a few CG Elements to it.

Tonight Im finishing all the wording shots, the derelict space scene, a streaker/alien ship chase, and hopefully getting out two more marine action shots.
I want to get all the hard bodied stuff out by wednesday, so that I can finish the alien stuff (the medical exam, a few shots of the neodolphines, and a few shots of the 'bad aliens...which I havent even started yet!), in the next week.

16 days left....I dunno where the time went!

05 May 2008, 04:34 PM
This looks amazing... Especially the streaker in the clouds and the shot with the marine...

Only one thing that bugs me in the final shot is that if you have a lightwrap on yourself, its a little bit more subtle than it has to... If that light was just behind you i think the side of your head would be a bit more iluminated... Might be just me though...

Again, great work,
Have fun,

05 May 2008, 09:35 AM (

Software: 3ds max

Just a short compilation of shots completed so far (or, until I get time to tweak them!)

Play Video >> (

05 May 2008, 10:30 AM
Wow...that FLV is horrid quality! First time ive used it.....Ill redo it and reupload it with the next batch of completed shots. :D
All shots are rendered at 1280 * hoping that the final one that the judges get will look quite a bit better. :D When im done, ill have the final in full res for download, if anyone is interested.

Thanks for the crits man...really appreciate it! Ill try to adjust the lighting as far as i can. It was my first greenscreen my bathroom, with very general light. The next batch im going to experiment with setting up the light a little better.

05 May 2008, 10:44 AM
Awesome! Love the fly-by shots at the end (right before and after the soldier shot)...and the tracking for that eyepiece seems spot on! I've never done head tracking before...but you nailed it :D

And yea...the flv is pretty harsh eh. Thing that sucks is the final version has to be submitted at 640x480 (that's also why yours is horizontally squashed)'d think that in 2008 we'd have AT LEAST the possibility to submit the final in HD :/

05 May 2008, 10:49 AM
Thanks for the tracking comment mate. It was my first time tracking a head...I did it frame by frame, with a low res proxy of my own head. Its defintely not easy, and I have ALOT more respect for the poor sods who had to track in Robert Downy Jr for Ironman. :D

Yeah-Im gonna have to re-render it and letterbox it.

Im hoping that the judges maybe download the HD's if they are available. Maybe we can have an option to link to an HD version hosted by ourselves, to not completely destroy the servers?

I just used one of those free there a way to keep the artifacting down when converting to an FLV? Its honestly a horrible HORRIBLE format. I suppose it makes it easier for the judges to check them out.

05 May 2008, 10:52 AM
Hi, I think you can do a better quality,check the option of flv convertor.By default is not good but you can change the bit rate,and you l see a better quality.


05 May 2008, 09:05 AM (

Software: 3ds max

Still heavily WIP, but you can see the pacing, and where Im going with this.

There are quite a few temp shots, slap comps, and some stuff from other movies and trailers in there just as fillers.


Play Video >> (

05 May 2008, 09:12 AM
The upload above only finished half the video....ill get the other half up as soon as I have a spare moment. ;)

05 May 2008, 07:07 AM (

The most up-to-date version. Im still rendering a few of the sequences, and comp in the already shot greenscreen stuff.

The music is by Chris haigh ( ), an AWSOME composer.

Please note that there are still a few filler shots in there (taken from games, and other movie trailers), that will be replaced with the finished comps.


Play Video >> (

05 May 2008, 07:10 AM
The camera jitter in the wording isnt im gonna take it out.

05 May 2008, 07:27 AM
camera jitter IS actually working, maybe tune it down a bit.
its a pretty cool edit so far man.
Works great with the music.
Really good.
Keep it up!


05 May 2008, 11:28 AM
Great work Chris
cant wait to see the end result!!!
I'm really proud to be apart of this trailer and I really enjoyed collaborating with you on this project. Good luck my friend


06 June 2008, 07:54 AM
Holly cow! I missed this one! Cheering you one dude! This is awesome!

06 June 2008, 03:47 PM
Nice looks like a movie...very good job!

06 June 2008, 07:12 AM
Hey Guys,

WOW! Thanks for the comments! Im still in the game, working my ass off to get this done!

Finished ALL the greenscreen shooting, and about 60% of the comp work and keying. Just have 2 more shots to animate (they are small tho...a holographic display, and a gun that unfolds), pop them in, and render.

Work has really started to catch up tho, and my computer mouse decided it hates me last night. When it rains it pours eh?

Seen some amazing shorts so far coming from the challenge. Cant wait to see the rest of them!


06 June 2008, 07:26 AM
I am seriously looking forward to your final entry bro....get cracking!

06 June 2008, 03:46 PM (

Software: combustion

The previs was put together from game trailers, movies, screengrabs...basically to get a good feel for the flow of the action.

Play Video >> (

06 June 2008, 03:56 PM
Hey mate so I'm a bit confused....was that all your work? Or is it pieced together from different sources to sort of outline the action (you mentioned game trailers and stuff)? Because it was pretty epic!

06 June 2008, 04:19 PM
Hey Tyson-

Na-none of that was mine. :D I knew I was going to make a trailer, so I went to my 'cool shorts and trailers' directory, and cut up the sequences I thought looked similar to what I had in my head, saved them as smaller cuts, and then pieced them together to make the previs. I save them basically as things like 'ALIEN SHOT 1, ALIEN SHOT 2, FLYBY 1, FLY BY 2, FLY BY 3, HUMAN CLOSEUP 1, etc. ' So nothing specific...just a freefrom edit to get the flow of the action into something I could see.

Basically from then on it was a case of replacing those 'stolen' (borrowed?) clips, with ones that I'd blocked out. The actual previs stage consisted of about 4 or 5 animations, each one slightly more refined than the previous. So like, once I had all my greenscreen stuff shot, I replaced those stolen shots with the green screen ones.

I did it like this, cos it was alot easier to reorder things, and see something concrete without having to render/draw and scan anything at all. If I didnt like a certain sequence, I just tossed it out, and scoured my trailer directory for another.

I think my first pass even had some of your work in it!

Im doing a similar thing with my next short project...basically cutting up certain scenes from movies that I really love, and splcing my own dialog and stuff to get the timing correct, before I start any modeling/filming/drawing. Its not the best way to do it-but its quite a fun experience, and its very very fast.

06 June 2008, 05:40 PM (


Here is the trailer in its final incarnation.
This is the 3rd challenge I have entered, and it came with many obstacles and limitations that I definiately didnt forsee, and also marks my first attempt at greenscreen compositing, aswell as basic rigging and animation. I have learned so much from this challenge, and it has been fantastic to see the other entries evolve along with my own.

Thanks so much to Chris Haige who took time out of his hectic schedule to score the trailer. He did an amazing job, and the trailer would not be the same without him!

And finally, many thanks to CGTalk! We love you. :)


06 June 2008, 06:03 PM
I'm not seeing the link bro...

06 June 2008, 02:14 AM
DUDE I think you may have uploaded your final entry improperly....there's no video link in your post and on your challenge page there is no link to any video either....

I hope you see this message in time because the clock is ticking and I'd hate to see you disqualified because of this mix-up!

06 June 2008, 02:25 AM
Pyke probabbly went to sleep!
I tried the e-mail, but it bounced back!


06 June 2008, 05:29 AM
Holy mother of all things holy!

Got into work early......reuploading! Seems my PC crapped out on me last night....DAMMIT! Upload already!!

06 June 2008, 05:32 AM
OK....still 6 more hours to go...

Im uploading the FLV now. Thanks Tyson and grzesiekj! If you guys hadn't posted in here, I wouldnt have gotten the notice that my thread had been updated!

I owe you guys a bag of biltong (Its a south african thing.. :D )

06 June 2008, 05:36 AM
Phew! Glad you got the message in time!

What a waste that would have been work so hard for 3 months only to have the upload crash with less than a day to go!

06 June 2008, 05:36 AM
I dont know about the biltong (!!!) but Im glad you still have time to upload :)


good luck

06 June 2008, 06:26 AM (

Software: 3ds max


Here is the trailer in its final incarnation.
This is the 3rd challenge I have entered, and it came with many obstacles and limitations that I definiately didnt forsee, and also marks my first attempt at greenscreen compositing, aswell as basic rigging and animation. I have learned so much from this challenge, and it has been fantastic to see the other entries evolve along with my own.

Thanks so much to Chris Haige who took time out of his hectic schedule to score the trailer. He did an amazing job, and the trailer would not be the same without him!

And finally, many thanks to CGTalk! We love you. :)


Play Video >> (

06 June 2008, 06:31 AM
I dont know about the biltong (!!!) but Im glad you still have time to upload :)


good luck

Dried Kudu and Impala meat man...whats not to love? Ill even shop around and see if I can find some giraffe. Now that be nice eatings...


06 June 2008, 06:46 AM
Looks Great! Bravo!

06 June 2008, 07:40 AM
Hey Chris,

Looks great! A really epic little piece you've created favourite shots are the one where the ship is coasting towards the planet and it zooms by the frame, and the one where you're holding the gun and the scope forms over your eye (assuming that's you ;)). I also think the shots where the transparent screen appears over your face look awesome!

Good job on creating a great spot!

06 June 2008, 07:54 AM
Very cool man.
Great job with mixing live action, finding and building props, and chosing the pace and sound for the trailer.
The initial editing with borrowed clips paid off well I think.
It's actually a good idea, and I might steal it from you :)

Good luck!

06 June 2008, 08:54 AM
Hey guys,

Thanks so much for taking a look at the trailer. ;)

Yeah-thats me in the trailer. Unfortunately I just had me, and a tripod. Even the scene with the camera moving around me, is actually me turning slowly, tracking in the background, and moving it with my head to make it look like the camera is moving around me. :D
grzesiekj, thanks for taking the time to look at my short man. Really appreciate it! :D

06 June 2008, 09:47 AM
It was great fun to watch! Live action & CG matching worked very well
Congraulations and good luck with judging!

06 June 2008, 09:58 AM
Hey guys,

Just wanted to make a quick plug while people are checking out my thread. :)

Chris Haigh did the music for the trailer, and has quite a few examples of stuff on his site. Stop by and have a listen. :D

06 June 2008, 10:16 AM
really stunning work mate and it all works nice together. i am really jealous now (git)
good luck in the contest. i hope all your hard work pays off

06 June 2008, 10:46 AM
Awesome job! Well done!

06 June 2008, 11:31 AM
Hey mate well done looks great!!
Just one thing :curious: you have spelt my name wrong in the credits. after the time we spent talking and e-mail I thought you would get my name righ LOL It's Chris HAIGH by the way :p

Good work tho

Chris HAIGH!!!

06 June 2008, 11:45 AM
Bugger Chris! So sorry man. I feel like a tool now!

Ill fix up the credits and send you the revision for your site!

06 June 2008, 12:57 PM
LOL no probs the main thing is you got it finished my friend.

Good luck

06 June 2008, 02:49 AM
Man great quality on movie. Really enjoy to watch.

06 June 2008, 05:17 AM
nice work Christopher... works really well with the music... good luck with the challenge

06 June 2008, 04:53 PM
Nice job!.....looks like a movie trailer......when can i to see the full screen movie?....this summer?

jejeje....great job!:wip:

07 July 2008, 06:55 PM
Hey Chris,

I think you shud check this if u haven't yet :

Just read the first paragraph..u will feel great :)

07 July 2008, 07:09 PM
Wow...Im grinning from ear to ear here. :D

Thats pretty fukin cool.

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