View Full Version : Bobo's chunks script _ how to keep UVs on chunks?

03 March 2008, 11:42 AM
Hello all !

I'm using this wonderfull script by Borislav Petrov called Custom chunks. ( can be found here )

The problem that I have is this script seem to not take in account the mapping of the targeted geometry. I guess one simple command line added to the script should fix this but I haven't much knowledge in scripting. So here is my wish.

Could someone help me finding a way to keep those uvw coordonates once targeted objects are converted to particles ? If it is possible ...

Thanks a lot :)

03 March 2008, 11:52 AM
Woops, I'm sorry, don't take this post in account. This script does keep mapping of targeted geometry. I just had the wrong map slot applied to my pflow mapping !

Anyway, this script just rocks !

CGTalk Moderation
03 March 2008, 11:52 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.