I'm running into some odd behavior when using the Particle Collision Event Editor. I have particles colliding with a surface, and at that time and position I kill the original particle and emit a new one. So I have two particle shapes: the initial particle shape and the stuck particle shape. As soon as the first particle collides the initial particle shape loses it's shading information. And this is the entire initial particle shape not just an individual particle of the initial particle shape. Has anyone ran into a similar problem using the collision event editor?
Thanks in advance for any help,