Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Help controlling particle flow using MaxScript

03-25-2008, 06:37 PM

I'm trying to create a photo mosaic in 3ds max. What I've done is created a plane then snapped particles to the vertices of the plane. You can read my intial thread here:


What I want to do is write a script that makes sure that there's only one particle per vertice. I then want to create another plane with the same number of vertices and animate the particles to snap to the vertices of the second plane. I know I have to use "by Script Vector" in the particle event, and I found some info here:


but I can't put it all together. Any help on this subject would be much appreciated.


03-25-2008, 07:55 PM
I foudn a solution to the first part of my problem here:


Was able to assign particles to vertices of an editable poly. now I just need to figuire out how to animate them properly

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03-25-2008, 07:55 PM
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