View Full Version : Help controlling particle flow using MaxScript

03 March 2008, 06:37 PM

I'm trying to create a photo mosaic in 3ds max. What I've done is created a plane then snapped particles to the vertices of the plane. You can read my intial thread here:

What I want to do is write a script that makes sure that there's only one particle per vertice. I then want to create another plane with the same number of vertices and animate the particles to snap to the vertices of the second plane. I know I have to use "by Script Vector" in the particle event, and I found some info here:

but I can't put it all together. Any help on this subject would be much appreciated.


03 March 2008, 07:55 PM
I foudn a solution to the first part of my problem here:

Was able to assign particles to vertices of an editable poly. now I just need to figuire out how to animate them properly

CGTalk Moderation
03 March 2008, 07:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.