LC #42 Pipers Alley

View Full Version : Particles with fluid shader

03-22-2008, 07:46 PM
i do a explosion of particles and i assign a fluid shader of cloud to the particles.. thats right.. but i want to randomize the texture time of the fluid to Per Particle shading.

anyone have any idea of the expression i have to use?

at this time i have this:

as you see the fluid shape is not randomize and every particle have the same texture time


03-23-2008, 04:23 AM

03-23-2008, 06:55 AM
You can use particleSamplerInfo to drive texture origin of fluid shape node

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03-23-2008, 06:55 AM
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