03-20-2008, 07:07 PM
So Im scripting together a little vine rig- and using a ramp to control the twist of an ikspline. This works just fine- however, maya will not update/recognize the input from the ramp until I open the "advanced twist" section of the ikspline handle in the attribute editor. If I connect the ramp to the handle through the gui- all is good, but when making the connection via command- no dice.
Using dgdirty or changing the ikhandle's node state will cause the rotations to update, but again- no real-time updating until I physically open the attribute editor and flip down to the "advanced twist" section.
Any one run into this before, or have any possible solution ideas?