View Full Version : Mip Map regeneration

03 March 2008, 05:31 PM
For an architectural project, I'm updating all textures to square, and turning on mipmap.

For an animation, I know that the render takes longer while it makes the mipmaps.

If you close/open xsi, does it remake them again, or does it automatically grab the mipmaps.
Also, if you have image editing on, does that get incorporated into the mipmap, or does the render take time to adjust everyframe?


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03 March 2008, 05:31 PM
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