View Full Version : Character: Slave

05-07-2003, 02:25 PM
Hi Guys,

my first post here.

Done in LightWave 7.5, Photoshop, Project Dogwaffle
and TextureMaker

Enjoy it


05-07-2003, 02:35 PM
That's..... different. Excellent work at making it look like an old photograph, looks like the real thing. What's up with the right eye?

Are you SURE that's not a scanned photo? If it's a scan, what did you do in LightWave?

05-07-2003, 02:41 PM
damn thats sweet looking.. The right eye looks a little funny... Kinda eerie because that looks very realistic.. Wireframe please

05-07-2003, 03:16 PM
Damned...the right eye costs me hours and I'm not
happy with others too....

I think it's the light which only throws specularity
to this eye...with the normal light setting it looks much
more back to work.

To answer Matt: It's completely LightWave 7.5 (except
the old look which is done in Photoshop) with help of
Impressions, RandomCloner.

The body itself is not's a part of my lets-build-


PS: Will send a screenshot asap

05-07-2003, 03:31 PM

Polycount and Screenshots.......

Martin :-)

05-07-2003, 03:32 PM
I'm sorry, man. I think I want to see a wire frame also. Look on the bright side, you should be really flattered. ;)

EDIT: Simulpost!! OK, you are undeniably "The Man". :applause:

That eye gives it that whole, "That's just so weird, it has to be real" look.

05-07-2003, 03:38 PM
WOW :eek:

Could you post the “final” Lightwave rendering so we can see what you have done in Photoshop and this Project Dogwaffle tool (never heard about it) !!!

05-07-2003, 03:38 PM
Really really really really great model and final comp. I LOVE IT!!!

Keep up the great wrok ATAHUALPA!!!:thumbsup:

05-07-2003, 04:13 PM
Okay Guys,

here is the final (one of the many finals) of the LightWave
renderer. I've done several passes with Virtual Darkroom
(B&W and Color) which I then composed in Photoshop.
there I also enhanced the breast (nipples) and switched
Layers back and for (some with DOF some without).
G2 was also used. Most textures are planar mapping, some
The tatoos are handdrawn.

By the way... I think you will find Project Dogwaffle on
renderosity. It's a really cheap piant program with some
amazing features.


05-07-2003, 04:15 PM
Neato... That chick gives me a haunting feeling.. Very well done...
Project Dogwaffle is a free application that is just like photoshop.. I think it's still free?

here is a link
dogwaffle (

05-07-2003, 04:38 PM
Very, very, very well done!!

05-07-2003, 05:44 PM
I´m speechless :eek: Great, great work :buttrock:

Facial Deluxe
05-07-2003, 05:49 PM
The modeling is really beautyfull, congrats !!

05-07-2003, 06:24 PM
Thank you guys for your comments:bounce:

Will post more pictures in the near future


05-07-2003, 06:28 PM

05-07-2003, 07:13 PM
...uppps...that was not my intention....

I don't think anyone at NewTek is a slave :eek:

No similarity with any person....


05-07-2003, 07:38 PM
Beautiful work, ATAHUALPA. Those tatoos are great, great composition.


05-07-2003, 07:41 PM
very very nice man, you should be damn pleased with yourself

05-07-2003, 08:05 PM
Nice economical poly modeling. :thumbsup:

05-07-2003, 08:56 PM
...I'm pleased with your comments.

...but nothing stands still and the model still needs a lot
detail and work (the eyes you know) and so on...


05-07-2003, 09:09 PM

This is great work :D

05-08-2003, 12:11 AM
Looks cool. You might want to work on your topology to prevent all those nasty creases.

05-08-2003, 07:42 AM
Fantastic piece of work - love the style of it. Well done!

05-08-2003, 07:50 AM
you've had me!

first tought was:
what does an old scanned photo have to do with lightwave... then i saw the wires (i honestly couldnt believe it was a render until i saw them...)
and even knowing it IS indeed a render, it's hard to find render-telltales. (the only ones are the weird crease between the breasts and the hood/turban thing that is too thick and square at the edge)

it's fantastic!

p.s. about the topology. you can use the SPIN QUADS tool to fix the loops of polygons. just select 2 polys and spin them until they "face" the right directions... and i see a lot of triangles-couples, you can safely MERGE them to get quads... (i know this is a finished job, but with your skills, it would be a shame not to fix those minor details for your future works...)

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