View Full Version : problem modeling rims

03 March 2008, 08:30 PM
Hey, wondering if anyone could help?

My smooth looks dodgy. I've made circular shapes on my rim but it destroys the shape by making creases.

Any idea how to fix?

03 March 2008, 11:13 AM
You require supporting edges in a even fashion... just cut them in and slide things into place, maybe a slight move along on a few verts to even and whoila, you should be good to go... :)

03 March 2008, 07:38 PM
Thanks for the reply but I've had no success. Please could u maybe show on the wire frame where I should insert the edges?

I've also see mention of another method called "floating geometry" using normal maps. Generally do most professional modelers use "floating geometry" to achieve extra complex detail or is it infact modeled into the mesh?


03 March 2008, 07:01 AM
The mesh making up the spoke requires to be cut into more, and more even spaced, sections...

see how the top of your holes are close to the edge loop defining the section, this mesh close to that edge influences/wieghts that edge, this is what is causing the creases, as well, the loop structure below the holes is not same distance from hole as from the top, so the hole is influenced to distort/deform in that direction, causing further concerns... cut a loop across this longer area...

The key to getting rid of those creases, is even spaced mesh... maybe better to simply start that area over, creating the required density of sections before beveling those holes... make the rims, subdivide, then add detail ;)

03 March 2008, 04:15 AM
I Will Send U By Wire Frame Here.... May Be This Is The Way How It Made.. N Smooth It..

03 March 2008, 04:09 PM
Well, that's towards the idea, spacing wise, however, should those sides be looped all the way around, the resulting mesh will be cleaner, and not have such non planular results going on...

I mean sure, end on an edge if you are working with something which is not a machined finish, like a forehead etc... but for those machine finish surfaces, cut in the little extra it takes to keep things as planular as possible...


03 March 2008, 08:17 PM
Thanks for the feedback everyone. I finally got the result I was looking for by adding more detail to my mesh, making it even to avoid the pinching.

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03 March 2008, 08:17 PM
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