03 March 2008, 07:54 PM
hey all, i have a particle simulation (multiple particleShapes) that i need to reverse and slow down. while the particle disk cache uses currentTime to read the cache, the cache is read in extremely fast. however, once i break the connection to current time, and add my own keyframes, the entire scene slows waaaaay down.
i have tried creating new time nodes and keyframing them, but found no difference in the speed the particle cache was read. i have also tried expressions instead of keys, but that wasn't much different either.
i would appreciate any ideas you guys might have.