I have an expression on my particle system that reads:
particleShape1.spriteNumPP=trunc (rand (0, 4));
I thought that should take a random frame from the image sequence (image sequence is five frames), but it's sampleing for the whole thing. The expressionI have on the image sequence was either =frame%5 or =rand(1,5), but that seems to keep changing the image for the whole thing as time moves on.
So How do I get it where I can play an animation but my particles are all stuck to one image, thats random per a particle? I feel like I'm missing a step, but I've never done this for anything other than animation. I've never tried to get it to actually not play animation.