View Full Version : [max5.1] How to adjust weight of a bone in an IK chain.

05 May 2003, 10:22 PM

I'm pretty new to animation, but while working with a IK'ed arm I noticed that the upperarm is the preferred bone to start the motion. Humans are lazy by nature and only move the next bone up the chain if they have to. Is there a way in max to make the lowerarm move first? Thanks.

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01 January 2006, 02:00 AM
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