View Full Version : Morphproblem back from Mudbox in Max

03 March 2008, 09:04 AM
hi outthere

here is my question. sorry if this is something silly but i can't figure it out by my self.
1. model in max centered / pivot aligned to the center of the object
2. export to mudbox. scaling 1 digits 6 or 12
3 working in mudbox ...only tweaking no subdiv.
4 export to max
5 to safe the mat id i do a morph action.

6. soon as i turn the spinner from the morpher the model starts to move on the z axis
i always have to adjust it by hand later . this is a lot of work. do i something wrong ?

would be happy to solve that with your friendly help.


03 March 2008, 09:01 PM
check that you don't have centre pivot on in the obj import options. also make sure when you export that your pivot is at 0,0,0 and that you have reset the xform

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03 March 2008, 09:01 PM
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