I was creating character rig with nCloth and follicle locators (using Duncan's parentToSurface script), when I tryed to import animation from fbx file to my skelet. Everything was importing good, but my locators have lost their position on surface. They are crazy! I also have tryed to disconnect all follicle shapes before animation's import, but nothing change. I learn that UV coordinates are the same in follicles, but why they left their place on surface I really don't know.
Please help, If someone know what is it.