Now, even if I remove what I guessed was the offeneding vertexrba nodes and extra vertex colors it still messes up. One way I have found to help it but not stop it is to save and exit completely out of softimage and come back in. That usually reduces the artifcating to just a dozen or so huge green and red blocks. A classmate of mine has had similar trouble with texturing and it may be because were pushing softimage's ability with vertexrgba nodes. This I kinda doubt, and hope it is video card related instead. However, I have no other artifacting in other places with my video card or the ones at school.
*sigh* soo tired...
-Maya huh? hmm, I'll have to look into that-