View Full Version : setting up a pod
I'm trying to make a little pod race animation. I know...not that original but I make it only for learning purposes ;)
so I build a little pod and bound the cables to joints with an IK handle - works pretty good
then I drew a curve on my terrain, and attached my pod to this motion path
my problem is the following: since my terrain has some little hills in it and the path some curves my pod seems a little bit static - a bit unrealistic
I want now that the pod reacts automaticly on the terrain, for example if the pod racer drives down a hill the pod should swing like it would in real life. the same for the curves - the pod should swing out
I included a little drawing for better explantation.
is there a way to set this up with dynamics so that I don't need to animate this by hand?
just found this tutorial :rolleyes:
I think that was what I was looking for.....will try this ;)
05 May 2003, 03:09 PM
Uh...thats pretty awesome stuff there.....:thumbsup:
EDIT: What does he mean by Draw joints and create an IK Rotate Plane Solution for each (see below).?
How do you create rotate plane solution?
***off to study the manual***
I got it,nevermind....in the tool attributes its "ikRPsolver" ...
01 January 2006, 02:00 AM
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