View Full Version : Moon Town - Animated film in progress
03 March 2008, 10:53 PM
Hi, all. I'm working on a series of animated films called Moon Town. Here is the first thing I've modeled for the show:
Original design HERE (http://www.lunaentertainment.com/Blogger/SharkDesign.jpg). Larger rendering HERE (http://www.lunaentertainment.com/MoonTown/blog/SharkREND20.jpg). 360 turnaround QT-MOV HERE (http://www.lunaentertainment.com/MoonTown/blog/MoonSharkSPIN.htm).
More bulletins as events warrant. Meanwhile, more sketches and designs, a blog and a podcast at moon-town.com (http://www.moon-town.com).
Thanks for having a look.
03 March 2008, 01:03 AM
looking very nice...i'm interested in this project...keep pluggin away...can't wait to see the next model...
Gopher the Gold (http://forums.cgsociety.org/showthread.php?f=153&t=600448)
03 March 2008, 01:36 AM
Thanks, Dave. I'll try to get that next model done supa-quick. Fighting off the flu - hmm. Model? Or sleep?
03 March 2008, 05:09 AM
Time for a new design...
This is Captain Cassandra Quinn's security cruiser. I had several other designs, some more like little cars, more like a rookie security guard's ship perhaps ought to be and what-have-you.
Ultimately this is the design that feels like it's from the same universe as the Moon Shark, and since that's my design bar, this is the design that won.
03 March 2008, 04:33 PM
Moon Town has arrived at CGtalk!
Loving the design on the security cruiser, cant wait to see these space ships in action :)
Just listened to the latest podcast too, and I can relate a lot to what you've said, as a wise person once said "you cant rush art" and i agree on the whole publicity campaign thing 100%...
...have you thought about doing a production diary thing on a youtube channel?, Iíve always wanted to do that but am not a very good speaker in front of the camera, in fact I took down the only online video of me talking to the camera just the other day there (I think though I'm slowly getting better at it over the decades), I wish that I could really get into that though as its a good thing for sure. I can tell you now though, it would be most beneficial to Moon Town and any other indipendent animation too.
03 March 2008, 04:35 PM
Just thinking here about the whole time problem and you recording the podcasts in the car!...(had forgotten about that)..gah *facepalm*
03 March 2008, 04:25 PM
Hi, Michael - it's good to see you here!
Yeah, I have set up a little page here at CGTalk. As much as I was thinking the Flight folks and the AWN folks would enjoy Moon Town, the project seems to be getting more traction here. Go figger.
Too bad AnimWatch's forum isn't a logical option anymore, but what the hey.
Yup, you have correctly ascertained that making video casts is one step too far for the amount of time I have. Each moment spent on stuff like that is a moment not spent making the film, so... I have to balace that. Hopefully the podcasts are diversion enough for the people, and I'll just plug away on the film meanwhile.
Thanks for dropping me a line!
03 March 2008, 07:37 PM
I had the pleasure to join animwatch a bit before shutdown, and enjoyed it a bunch :)
Good luck with your project. I'll definately follow this closely.
03 March 2008, 07:41 PM
I love the design. Very orginal! :D Looking forward to see more from you! :thumbsup:
03 March 2008, 05:32 PM
doffer - I'm glad you got to at least join us on AnimWatch for a bit there. Sorry to have shut it down, but I'm happy to be able to put my time into this project, so it's a balance. I do hope you enjoy it as it goes forward.
torresmedia - Thanks for the note. I hope I can put up enough interesting stuff to keep your attention!
03 March 2008, 05:01 AM
I rendered out a front and back view of the untextured Security Cruiser model for those who might be interested.
I'm anxious to get 'er painted up.
03 March 2008, 03:19 PM
Awesome...particularly love the detail in-between the small side engine(s) and the body, and the engine(s) themselves too, the design work is great on the whole of this.
03 March 2008, 04:54 PM
I finished the textures on the Security Cruiser. See below (and click to enlarge).
And of course, if you want a really good look, HERE (http://www.lunaentertainment.com/MoonTown/blog/SCSPIN.htm) is a 360 degree spin movie of the ship.
03 March 2008, 03:29 AM
Next, I'm onto characters. Here's the design for Cassandra Quinn...
03 March 2008, 03:47 AM
Fun design, but I think in 3d that neck would look really odd.
03 March 2008, 07:01 PM
Hmm, right well, firstly I think itís a great bit of drawing and design work...Iím loving the thin neck, and the design work on the suit is terrific...but Iím just wanting her to be a bit more feminine?...the head is a bit androgynous. I reckon that might be sorted by making her eyes a bit bigger maybe. Eyes and lips bigger would do it I think.
I really hate crit sessions.
03 March 2008, 07:41 PM
I'm sorry if I missed this earlier, but is this a personal project that you're working on yourself or perhaps with some friends, or is this something you're actually doing as part of a company's vision?
Are you animating anything or just modeling the spaceships?
Anyways, the spaceship designs are fantastic! I think the characters will look really nice too!
03 March 2008, 09:21 PM
Aesir - Yup. I'll keep an eye on her neck. Easy to fix if it looks odd when I build her out.
Michael - I think I need one more pass on her face.
Zephyr - Thanks for the note. It's a project I'm doing on my own. I'll be building, texturing, animating everything. I'm also writing, producing and developing it.
For more, see moon-town.com (http://www.moon-town.com)
04 April 2008, 01:48 PM
A couple more tidbits... after a lot of drawing and designing, this is the version I've settled on:
And one for size comparison...
04 April 2008, 08:14 PM
I really think I liked the old character design better, it was more interesting fit better with the style of the ships. The new designs are ok but they don't work as well IMHO
04 April 2008, 03:29 AM
Orthographic design sketch in preparation for modeling:
04 April 2008, 02:41 PM
this is looking awesome - I can see why you've changed the character shape a bit - the older squashier version has been seen plenty of times but theres a great appeal about it :)
the vehicle looks ace - love the little legs for landing!
Looking forward to seeing more :)
04 April 2008, 03:08 PM
this is looking really swish, love the ship design really nice and stylised. cant wait to see more
05 May 2008, 04:34 PM
Thanks, you guys.
Meanwhile, progress of a kind:
05 May 2008, 08:36 PM
It looks great.
Perhaps a little more depth in the skull around the eyes.
What 3d package is your "weapon of choice" for this project? :)
05 May 2008, 08:40 PM
I'm using 3ds max on Moon Town, though a couple of guys helping me out use XSI and Blender for the modeling. But everything gets imported into max for materials, animation, and rendering (and VRAY for the light...)
Thanks for the note!
05 May 2008, 03:22 AM
I'm making some changes on the model as I move toward texturing
05 May 2008, 06:59 AM
you are doing a great job man. I love the designs and the style. Keep updating.
06 June 2008, 05:13 PM
Thanks, Flash. Thank you for the support, everyone.
There may be a split decision out there but so far everyone has been overwhelmingly positive on my change in direction from the previous version of Cassandra to this:
I say "change" but it's really a redirect back to the initial idea. I hope you guys like it.
Here's the model based on the new design, FYI:
Thanks again for having a look.
06 June 2008, 05:42 PM
Wow, very nice Steve,
I'm glad that your back on track and have the character you want modeled and ready to be textured...I think she looks great. I absolutely love the miner dude also, love the light built into his hard hat and his expression.
06 June 2008, 03:22 PM
Here's further work to get her face a bit on model, but I did take the liberty to thin out her face and add a nose. *shrug* Personal preference.
06 June 2008, 05:43 AM
man, your designs are excellent! i love them! so far it all looks great but i got one slight problem :P the little girl design (one beside the miner dude) has no feet. in design it looks nice, but in animation it may look wierd. i don't know though.. what do you guys think?
06 June 2008, 05:26 PM
Hi, Gibby. I guess no one else had an opinion, but I thought the lack of feet was odd, too, even though I loved it in the quick sketch.
Here is Cassie with final texture and lighting... and attitude. If you look really closely, you'll see I've added tiny little feet at the bottom of her legs. I think it was a finishing detail she needed.
Thanks for having a look!
06 June 2008, 02:52 AM
Really, looking great.
Cant wait to see this come to life.
06 June 2008, 07:47 PM
Thanks, Sypherr. Yeah, everyone wants to see it animated... heh heh.
06 June 2008, 07:47 PM
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