View Full Version : nCloth as a skin solution

03 March 2008, 02:17 AM
Hello there

I am trying to figure out how to use nCloth as a skin solution.

right now went I bind the charecter and I turn my geo into nCloth, the ncloth ignors the rig and just falls with gravity.
How can I drive my Ncloth with the rig and just let be affect it with collition objects.

Thank you

03 March 2008, 06:59 AM
Hey guys thanx for ur reply.... I know that i can use polyplane as instanced but the problem is i wont get the benefit of sprites like numPP or opacityPP etc..and the overall dynamic control the sprite would offer me....I'm trying to drive my polyplane through script....

Rahul Nagpal
Fx Lead

03 March 2008, 04:22 PM
To drive the Ncloth object with rig u have to make the Input Attract mesh attribute as 1.
U can also paint the attribute .

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03 March 2008, 04:22 PM
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