View Full Version : Breaking Connection of Sprite & Camera


FXGuru
02 February 2008, 09:29 PM
As we all know sprite's facingRatio is attached to camera by default...but what if i wana disconnect it. Instead of sprite facing the camera i want sprites to have their own independent rotation...I know it is against the fundamentals but my production required...

Rahul Nagpal
Fx Lead

BadG3r
02 February 2008, 09:52 PM
well if everything fails you could instance a plane. that way you could even sw render it.

noizFACTORY
02 February 2008, 10:15 PM
well if everything fails you could instance a plane. that way you could even sw render it.

yup, I too agree. If thats what you need, then why even start with sprites in the first place? Well, I guess you could use its twistPP to drive the instancer's attributes (you'd lose out on opacityPP ramp though on the instanced object, wouldn't you?).

btw, sup rahul?

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02 February 2008, 10:15 PM
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