View Full Version : toon outlines in multiple instances

02 February 2008, 07:18 PM
i asked the same in another post but maybe this is the right one because is a thing about mel ,

so the problem is this mel is to connect toonline in only one selected object and its instance , so would be better the same but selecting multiple objects and conecting to multiple instances at the same time if instead of 1 object you have 5 objects inside a group and you instance that group ...

// then with the original object selected, apply

int $i = 0;
string $toon = "pfxToonShape1";
string $shapeName = "pCubeShape1";

// replace with your shape name string $toon = "pfxToonShape1";
// replace with your toon name

$numInstances = 7;

for( $i = 1; $i < $numInstances; $i++ ){
connectAttr ($shapeName + ".outMesh") ($toon + ".inputSurface["+$i+"].surface");
connectAttr ($shapeName + ".worldMatrix["+$i+"]") ($toon + ".inputSurface ["+$i+"].inputWorldMatrix");

CGTalk Moderation
02 February 2008, 07:18 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.