View Full Version : robot animation
02 February 2008, 07:41 PM
Hi, my first post at CGTalk, I'm doing this to encourage myself to go on with this project and finally do something from scratch to movie.
About this project:
As it seems I'm alone on this one, started just some hours ago and so far i've come up with a quick animatic of what the animation should be about.
So this one is mostly a reminder for me what it really is i'm doing.
The goal is just a small project, with fancy stuff though, to shine in my future portfolio.
got inspired by a very short movie here on cgtalk about a spheric ball transforming to a robot, to finish off flying away.
(and I know, this one is very alike)
Cylindric thing standing on the ground.
Top screw falling of, after being twisted.
Head popping out, looking around.
Legs come out, extending and reaching for the ground.
Turns upside down.
Loosing balance, and tripping about (he can't see).
Crashing into a wall.
Falling while head comes out.
Lamp on top of his head overbrightens and pops, followed by blackness.
i'm probably going to change the end, where he falls and lamp pops.
comments and critics are welcome.
02 February 2008, 09:54 AM
my first image of the body of the robot
02 February 2008, 02:38 PM
updated the body, after having problems with creases and "ticks" in the geo, some still there but i think i will survive.http://www.jonasborgman.com/robotMovie/sideTop.jpg
small update but still..
fixed myself a homepage so i could upload stuff on a steady place, so here is a new link to the animatic. (http://www.jonasborgman.com/robotMovie/animatic.avi)
also posting a link to a tank movie i did some weeks ago for school complementation..
02 February 2008, 06:26 PM
completed the controlpanel on the outside of the robot..
this is merely for visual, nothing is actually going to happen in here.
02 February 2008, 04:44 PM
I can't load your avi
about your tank animation. theres some really good stuff in there! I really like the overall feel of the tank and how you've made it into a character that's expressive. nothing wrong with the actual animation technique that you have there.
couple things though,
when the camera is following the tank from behind, then the tank just stops. since i'm behind, i have no idea what is going on and why it stopped. sure the camera moves up and then you see the road block. but to me it's not believable. you got this crazy amazing tank that seems to have so much power, and theres just like what.. a few pieces of wood blocking it's way? haha.. seems kind of silly, that tank would just plow right through without even slowing down.
I'd hold the camera a little longer on whatever is blocking it's way, you only see it for a very short time. move the camera up, hold, then cut.
at the end i'm a little confused with the mussle of the gun. visually it kind of feels like his eye... and then it droops down. I understand the expressive part of it, he's sad, sure so droop his gun. but it kind of looks like he's looking at the ground.
although it's great animation with the mussle, it seems too floppy and makes him look kind of wimpy. I'd keep it stiff to show that he always means business.
anyhow, i don't know if you're going to do anything with it again.
but solid animation with it driving! some really good stuff in there
02 February 2008, 05:08 PM
thanks.. I haven't seen the pipe as an eye but, I always knew what it is that i modelled, so its easy for me to say.. and I understand..
and the thing with that animation, it was supposed to be a few shots longer, but since it was a school assignment, and I unfortunately got ill the last week, i hadn't time do finish it.
the last shots would, as you say, be him blowing straight through it, or shooting it and jumping over it in a madness crazy style.
I just liked the idea with showing him in a very depressed mood, and I think i almost nailed it.. the pipe has some strange movements and maybe i'll fix it, but as it is now it is a project that is complete.
I'll fix the movie..
02 February 2008, 11:50 PM
Weekend, two whole days to work on my project.. no work hours in the way.. sweet!
continuing in the interior:
the rails where the arms will connect to the body, so they can slide in and out.
Seems to be lots more detail that I had in mind from the start.
Anyways.. it will de übergood.
03 March 2008, 10:05 PM
todays update focusing on the legs.
same shot with different lighting
my main concern at the moment is the mechanics of the legs.. how it should be able to move the legs around, and not be locked to one axis.
I have some ideas..
coming up tomorrow.
03 March 2008, 02:30 PM
completed the modelling for now.
moving on to rigging.
probably will I add mode details later, when I know what will actually be seen from the camera, but for now, I want to move on.
03 March 2008, 03:57 PM
I love all the detail in this... VERY hip!
03 March 2008, 12:49 PM
the animations was cool untill you had him flip then fly in the the wall, model looks great though
03 March 2008, 01:29 PM
the animation i did for the animatic was done in about two minutes, so I haven't put all of my heart into that.
it is just for reminder purposes, to what it is i am doing, and what he must be able to do.
I think i will remake all of the animation though.
I am currently fixing a solution for parent switching between robotspace and worldspace for the cap, so i can animate it easier.
03 March 2008, 01:56 PM
made a screen grab, showing the tools I am goint to use thoughout the rig.
the menus are brought up using the right mouse button,
and the content of the menu is control based, so each control has it's own set of menu items.
03 March 2008, 09:43 PM
tested the legs, how they will unfold, theese two are my options.
note. no advanced animation, just directions of movement here.
the last joint rotates the opposite direction in the second clip.
03 March 2008, 04:41 PM
Very nice movement on that animation...and loving your details you've put in on the work in progess renders.
03 March 2008, 04:53 PM
thank you, i have spent quite a while to model all the little details, and figuring out how everuthing will work, since I have a little personal demand that everything should work technically, and therefore i have spent some hours just figuring out how the arm base should twist and not be limited to one axis and so forth.
I will probably add more details to fill up the empty spaces in the hull, but first I want to see what textures can do.
04 April 2008, 03:17 PM
finally I have completed the main rigging of the legs, attaching a crappy animation for preview and test purposes. left on the legs are now the wires (dynamics), and the chains that are driving the arms mechanically. after that I will rig the head, whitch I hope will be a fast thing to do.
I have seen some things I need to fix, but feel free to comment.
04 April 2008, 09:27 PM
started the shading.. I have done the legs so far, though I will change the material on the wire-clips-things, they are far too shiny as they are.
click image for full image
04 April 2008, 09:31 PM
Whoa! Loogit that lighting!
This looks really great, man.
04 April 2008, 02:32 PM
another shading test, added all details on the outer body.
the inside still remains, then I will step into texturing..
but even before that, I will do a test animation to see the shaders in motion..
and again, click image for larger, and full..
this project seems to be larger than planned, starting goal, and time, was one week..
04 April 2008, 02:12 PM
heyup mate - nice work so far - the shaders are looking good on the bot. Maybe get around to adding some slightly worn edges on it for realism and slight blemishes on the outer shell?
The mechanics of it are nice - my only crit was it feels a bit forced. a small thing to do might be to create apertures on the sides that the legs can come through as opposed to coming out the top?
Nice so far tho - very mechanical looking :)
I'm working on a robot arms wip at the moment myself :) take a look if you get a moment - theres a full wip blog on my site www.anthonymcgrath.co.uk (http://www.anthonymcgrath.co.uk)
04 April 2008, 04:32 PM
thank you.. about the edges, they will pop,
I have stepped into texturing now, adding edges and logos and stuff, mostly will there be textures on the main blue material, but also specular textures for the rest of the body to catch highligts as the flop by...
and about the main design of the robot.. i'm not very happy with it either now when i see it.. and that's becuse what I have written earlier, that this was supposed to be a quick project, jus about a week, to show my skills in rigging, but as it went on, and i added those lots of details, that i didn't know i had the skills to create, i reached the point of no return, and I just had to go on with it..
so I am working on with it, even though I'm not very happy with the main design of it, I think I (so far) have done a much greater job that I thought I was capable of.
04 April 2008, 09:52 AM
so.. added the texture to the main body.
have an animation aswell, but until i've put it all together, I give you this.
(click image for larger)
04 April 2008, 01:09 PM
reading through this thread, it has been really cool to see your progress up to this point. i'll be very interested to see how you pull off the flip - the design of the character won't make this easy.
looking good, but.
can't wait to see the final.
04 April 2008, 06:01 PM
textured the cap aswell, and put it all into a nice little .mov animation.
04 April 2008, 08:02 AM
I made a video where I show off the rig on the robot, for employment purposes...
anyhow.. 56 megs
05 May 2008, 10:27 AM
Great work my friend!
Keep it up :thumbsup:
05 May 2008, 12:46 PM
thanks for the replies..
started animating.. at last.
very blocky, this is to try out the actions he is doing..
i am totally skipping the old idea of what should happen, for two reasons.
the design of this robot makes him look silly in upsidedown mode
and the rig isn't very stable upside down either..
I haven't focused on the rig in that issue since i figured out quite early I dont want him upside down.
anyways.. this is a rough animation so that I can erase all and don't loose too much work.
feel free to comment
05 May 2008, 06:13 PM
at the moment I have two more days to work on this.. and by my judgement, that isn't enough.. but well see what I have time to accomplish..
so I have completed the animation, though I'm not completely satisfied.. if I have time, I will refine the last shot, as it is the weakest, by me..
anyways.. link to the file:
08 August 2008, 07:31 AM
Without giving you any update (sorry), I have finished the project.
links (mpeg-4 compression)
Low (8.6 Mb)
High (29.9 Mb)
Please tell me what you think, so I can impement it in future projects.
(Throwed away the working directory for this one)
08 August 2008, 10:13 AM
Really cool, I like it.
Unfortunately your rig-go-thru mov link isn't working, I would be really interested in seeing that.
08 August 2008, 02:59 PM
fixed the link in the post, and for convenience
08 August 2008, 02:59 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.