XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : DWIII-3D-Darren White-Nemus Everto

02-25-2008, 01:54 PM
First Sighting:


Final images:

Name: Nemus Everto
Class: Warlord
Artifact: Nemus crystal
Artifact power: Vegetation


Original post:

hi guys,

Here's my rough concept for dw3. Hope you like it so far.

Its a pretty rough concept to start with but i think i'll start modelling and develop the character as i go along.

I typed 'tree demon' into an online English to Latin Translator and it came up with his name 'Nemus Everto' which i think fits quite well.


02-27-2008, 02:42 AM
He looks like he could be standing next to you in a mountain forest, and you'd never know.

02-27-2008, 02:12 PM
cool idea man! I want the birds nastier!

02-27-2008, 02:14 PM
Nice, you've got to render him half-camoflauged in a forest with birds sitting on his head :)

02-27-2008, 02:25 PM
That's one evil son of a... :eek: Sweet!
It's just a first sketch but... maybe develop the horns a bit more, making them less generic?
I'm also making a treelike character so I'm going to check this thread out. :)

Keep 'em coming. :buttrock:

02-27-2008, 02:32 PM
Cool concept! I got a tree going myself, I'm envious of your name though, why didn't I think of that :).

02-27-2008, 03:16 PM
Looking good dude, interesting concept. He looks realy mean. Looking forward to seeing him 3d'd.

03-12-2008, 01:24 AM
I love the concept...the huuuge horns are awesome and I like the way the character is posed:thumbsup:

03-13-2008, 01:33 PM
Hi guys,

Thanks very much for the comments.

I forgot to mention that he's in the warlord category before.

Iíve created a rough sculpt of the body without the tree parts and armour which Iíll add later. I've also been playing around with the horn designs, not sure if Iím 100 percent satisfied with them yet but i keep coming back to these large wide ones as i like the silhouette they make.

hope you like him.

03-14-2008, 01:21 PM
Looking great, cool anatomy. Looking forward to all the gnarnliness . He is one badd ass warlord.

03-16-2008, 07:50 PM
I've roughed out a few of the other parts and continued experimenting with the horns, playing around with double sets and branches. Not too sure which one to go for at the moment so any help would be appreciated.


03-17-2008, 10:18 AM
i like the first one, mainly as i prefer the horns and stomach armour the most. Maybe try a few more radically differing ideas too, same guy, just more differing wood, veggie stuff, maybe some turf up there too, like the illustrations from that book called giants, can't remeber who drew it, looks like alan lee and brian froud again but i dont think it is. Maybe just google up a lot of vegetation, swamps, bracken, moss, maybe his skin could be chameleon-like, like a reptile who camouflages himself in the forest. I do like one, just feel you may still be able to add a tad more.

03-17-2008, 02:38 PM
This is coming along realy nicely darren. It looks different to a lot of the other concepts on here.
I like the bottom right design the moset, the others look a bit too complicated and messy. Maybe try a mixture between that one and the top right one.

03-17-2008, 03:59 PM
Looks really good dude...I like the one on the top right the most:thumbsup:

03-17-2008, 04:28 PM
i like the one in the upper left. feels more incorporated with the tree idea. speaking of which, i love the treearm! it feels so powerful

03-17-2008, 06:18 PM
Thanks guys,

I was hoping there would be 1 design that everyone prefered but it seems to be a mix. I'm still at a bit of a loss as I'm pretty bad at making decisions like this when i have a few options. I'll sit on it for a bit and work up the rest of the body. I quite like the idea of branches growing around the horns but i think maybe the second set of lower horns is overkill.

I've never actually mentioned the magical artefact and my plan is to have a magical seed that is sugically implanted into the demons left hand. The seed then grows from within the demon giving him strength and protection in the form of his mutated tree arm and back area. I'm not sure if i'll get away with this or not as you can't actually see the artefact as such, but then again i supose the artefact grows and therefore the artefact is actually the vegetation covering. what do you guys think? If this won't work then maybe he can have an orb or something similar implanted into him that will be more visible.

Thanks for the comments on the arm Jeff. I actually decided to change it a bit today and roughly sculpted it with more of the arm anatomy influencing the form. I bent the fingers inwards and they've become more root like. I'll spread the bark surface over his back and into his torso slightly adding more vegetation etc in those areas. I may make more of the vines hanging down like dreaded hair as i quite like this effect.

I'm off work for a few days so hopefully i'll be able to update again soon. the laptop doesn't handle the high poly counts too well so it might go a bit slowly. i'll probably have to wait till i'm back in the office to get stuck into the sculpt.

I'm off out to buy myself a mouse now, this last sculpt was done on the laptops trackpad which isn't the easiest to use. I should really get myself a wacom to use at home. anyway i'm blabbering on here. get back to your DW3 entries!


03-17-2008, 07:23 PM
Wow, really cool character! I like the upper left one, its a much funnier idea when the horns looks like they are infested with the tree.

03-17-2008, 08:18 PM
Neat stuff so far! Of the last posts, I prefer the top renders better - for a vegetation guy, I really like the horms being tree-branches (or branch-like.) It'sd a fun idea that works visually. Without the horns, it's just dreadlocks, and the simple horns just aren't as creative as the top idea. Good luck with the remainder!

03-17-2008, 08:35 PM
I agree with walrus the branch horns suits your character and the others are too simple.
Great character by the way.
I had this Idea ,perhaps you may want to to put an animal or creature living inside of a horn it could be like his pet or just a fool animal that thought it was just a tree .

03-17-2008, 09:02 PM
gyorkland: nice idea, I was thinking along similar lines myself. In my original concept i had a dodo and a vulture nesting in the branches. Not sure i'll have enough polys left with all these branches and vines tho'. I'm going to retopologise when the sculpt is finish so i'll see how I get on. I'm sure i'll be able to squeeze something in.

03-17-2008, 09:03 PM
pretty cool character, the idea of the branches gives your character more interesting

03-18-2008, 11:36 AM
sweet dude. here's some suggestions:

make the seed /orb artifact visible but embedded.

An animal is still worth considering - put a squirrel in there somewhere - only a few polys needed. or an empty bird nest with eggs (no bird since it moves around and scares the bird away) as a unique touch.

good luck...

03-21-2008, 08:03 PM
any updates? Come on I am getting impatient.

03-23-2008, 11:24 AM
Sorry Rob haven't had a chance to work on this at all this week. i doubt i'll finish at this rate. not long to go now.

03-23-2008, 12:00 PM
looks cool man.. i really like the arms..
now u should move ahead with the lowpoly and textures.. not much time left :P
i mydelf i getting screwed due to time....
neways keep up the good work

04-06-2008, 10:08 PM
OK, so i've finally textures this guys high res model, I will transfer the normals diffuse and occlusion as soon as i've finished the low. Its still in pieces and needs some decent uvs. I'd like to sculpt up this guy a little more but i wont get a chance to do anything further with the low res still needing work. Plus its my other halfs 30th this week and she'll get mad if i spend that working on DW3! She's pretty mad today as i haven't changed a single nappy all day (thats an english diaper btw). hopefully i'll get this done in time. if not then i'll still finish it relatively soon.


04-06-2008, 10:08 PM
more angles


04-07-2008, 11:12 AM
Looks great - the bark skin texture was a good move. you're going to make it!!

04-07-2008, 12:30 PM
ey up!
Just the armour and horns to go, shiny metal is my tuppence worth. I know tiz a nightmare when u already work such long hours but you can still just about finish. Great work Darren.

04-07-2008, 02:39 PM
is it finished yet???!!!

The Flork
04-07-2008, 02:52 PM
cool dude! the profile with the symbol looks perticularly monsterous! and i like the sqwirl thats funny haha
im not feeling the red light though, makes it look to clutered :-/

04-10-2008, 10:19 AM
Great work darren, he looks realy mean. I realy like his profile, the way his head is part of his torso. Good work on the textures, they've added alot of life to him. My favourite part is his big tree hand, I like the way it hangs on the floor, feels heavy. Want to see him posed now.

04-12-2008, 02:17 AM
Its 2.56 am here in old blighty and this is probably the earliest i've been off to bed all week. but finally i'm done! my entry has all been submitted to the game artisans site and below are the images i posted.

Thanks for all the great feedback and crits guys, this is actually my first post and i've really enjoyed the whole experience although i haven't enjoyed the lack of sleep.

Jase and Rob you've both been a great help with decision making . you both know how bad i am at that and without your input i'd have given up by now or still been at the concept stage. anyway i'm waffeliing on...its late and i really need slepp, so time for bed. here's the pics. let me know what you think.

Final images:

Name: Nemus Everto
Class: Warlord
Artifact: Nemus crystal
Artifact power: Vegetation


04-12-2008, 08:21 AM
Thanks for the help, I'm gonna give it a shot today now. You've done a great job, really like the images, get some sleep for a second and then I believe you still have a family! Definately some of the best stuff I've seen and one of the only finished entries I've seen.

04-12-2008, 08:03 PM
Good job all round, the squirrel is the bomb. Not literally a bomb. You know what I mean. Let's all take next week off work as a reward! :beer:

04-13-2008, 12:58 AM
Now this guy looks grounded! and if anyone tries to mess with him they'll be barking up the wrong tree (my humour is in endless supply).

I love the twist in the horns, nice detail. maaan, he looks about 10,000 years old, really good weight in that tree arm!

He's also making me hungry, i'm getting some salad.

well done in finishing, i'm off to sleep!

Good luck!

04-13-2008, 02:03 AM
Great job darren, he looks awsome.
You realy got all those details, horns, twigs, leaves and squirrel in there under 9000 tris :applause:
I realy like the pic where he's walking, scary. And the leaves look wicked.
Good luck dude.

04-13-2008, 05:24 PM
a couple more images, the top one is for the group poster.


04-15-2008, 08:19 PM
Well Exicuted, I like how you made the logo on his shoulder. I wish I would have done some thing more pronounced with the logo rather then the suble small one i put on ..

good work.

04-15-2008, 08:40 PM
Thanks for the comments guys. I've been playing around and came up with this which i
I thought it was quite funny. I actually wish i'd done something like this for my beauty shot, too late now tho'.


04-16-2008, 03:15 AM
Good idea that would've been cool! I like your bark textures..... I did an ent as well and its cool to see the similarities we chose, like the glowing red eyes =) I like your guys feet and one giant arm. Also the foliage which I didnt do any of. Took up a lot of poly's I see though.

Looks great nice to see the finished product and its an achievement in itself to finish this thing! I know by the end of it I'm so sick of it and can't wait to get it over with!

04-19-2008, 10:41 AM
thanks Valri, I wasn't too sure I'd manage to squeeze in the leaves but in the end i got them down to under 1000 leaving 8000 for the main body which was still tight with all those branches and the armour but i managed it. yours looks great btw. good luck.

CGTalk Moderation
04-19-2008, 10:41 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.