View Full Version : DWIII - 3D - Eonwe - Dryad
02-24-2008, 11:56 PM
Race: (former) human
Artifact Weapon: Vegetation
Lets see, if I can finish this time. ;>
It's my first lowpoly (game-)char, so there are quite a few things to learn for me
in this war..
I came along with the idea of a female mage, that once found an artifact... called
"Flower of ...(insert random nonsense-fantasy-name here ;p )"
The mage grabbed for it, not knowing, that the artifact
was not as liveless as she thought.
Some time she was quite happy with that mighty staff, but from time to time she
recognized, that both, her body and her mind changed.
As the years passed by, she and the artifact merged more and more into a strange creature:
Her human shape remained mostly, but flesh and bones turned into wood, whereas
the artifacts spirit completly united with the mage's mind.
So, finally she became something very similiar to a wood nymph or dryad.
So far the only sketches that matched the picture I have in my mind at least a little bit...
I hope I can post some clearer concepts soon.
02-25-2008, 12:06 AM
That looks great dude :thumbsup:, think her upper body is too long maybe? can't wait to see more, cheers.
02-28-2008, 06:55 PM
Thanks Loukor. :)
That's true, yes, I was playing with the idea of making
her arms and the upper body longer than normal.
But, anyway, while modeling a few things will depart from the primary concept.. :D
I did a concept for the staff - made it mostly to test colours, so nothing detailed
03-12-2008, 03:48 PM
And here's another sketch, changed the concept a little bit.
I'll post some progress on the model during the next days...
At least, I hope so. ;p
03-23-2008, 10:57 PM
Argh, I'm too slow.
here we go, the hands are quite w.i.p. ;p
03-26-2008, 10:46 PM
Nearly done with the dryad-model now, next thing to do is the staff..
I think, I'll leave it in this pose:
03-29-2008, 09:21 PM
The staff is not really finished yet. ;>
03-29-2008, 10:33 PM
I love the staff, and especially the stylized swirls on the red cape. Nice to see a bit of stylization when everyone else is pursuing a more realistic approach. :thumbsup: Good luck with the rest!
03-29-2008, 10:33 PM
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