View Full Version : DWIII - 3D - hula - Debaser
02 February 2008, 06:59 PM
CONCEPT / RACE :
ENTITIES THAT HAVE EVOLVED TO HAVE EXO-SKELATONS. THEY LOOK LIKE A COLLAGE OF ALMOST FAMILIAR BONES.
A PIECE OF ARMOR WORN ON THE ARM.
stoked on this competition!
02 February 2008, 08:42 PM
here is the foundation of my concept.
i had lots of fun with a process of overlaying shapes and patterns and pulling out resulting shapes. i think that you get results that you may not have come up with in a more linear approach. i made a sheet demonstrating an example of this.
02 February 2008, 09:03 PM
Your exploration are really interesting but be carefull of keeping your character understandable.
Keep it up and good luck!
02 February 2008, 09:07 PM
Welcome to the war.
I really dig the third drawing, that big guys feet gives me the feeling of a chess piece... from hell. Really cool. :buttrock:
Keep 'em coming!
02 February 2008, 12:24 AM
... oops ...
02 February 2008, 10:07 AM
I really like all this details thats really neat. especially his right arm thats nice.
I have a couple of crits though. I dont really understand whats going on in the area of the face.
I dont really understand how all this cool armor will move. And finally I think the general silhouette could be more stronger. With all this neat details it will look really cool if you can improve that.
02 February 2008, 12:43 PM
thanks, great advice, i am working on these thing now. what do you think would help to make a stronger profile? More variety? Or are the proportions a bit wacky?
02 February 2008, 02:00 PM
Perhaps make a black and white silhouette. Dont draw from front so the pose is more understandable and you will be able to put a stronger attitude. For me the top head and the legs look awkward and waste the arm and body which are nice.
When I say the head is confusing I mean the decoration on top of his head look like this is his head and that make it hard to understand. Also think on how the joint will bend, for now it looks like a real skin (like his arm which look like a real metal arm with a flow similar to the muscle of the arm). Or like an armor like his legs. Also he looks really stiff because his armor doesnt seems to allow him to bend for example.
I found this on the net which will give a better idea of what I mean.
03 March 2008, 06:39 AM
sweet thing out there.
03 March 2008, 04:01 PM
Hey there, Thanks much for the input. I took your advice and created some profile studies.
This was great as it made me move a few things around to make it more dynamic. ie. moving the antlers away from the head area makes the whole feel a bit stonger. Also, it kinda looked like he had bunny ears. ;( Second. I further defined 2 problem areas. The head and the arm. I think that they are working much better now. Thanks again for the tips.
03 March 2008, 09:57 PM
I love the way you do your concepts! Always using some odd influences but coming up with really cool stuff in the end.
I think this is gonna be awesome. I really liked the horns from your first concept (the guy to the right) I hope you're still gonna do those. I also like the way the pattern on his collar looks almost like teeth in that one.
Anyway, great work. I'll be back for updates!
03 March 2008, 11:25 PM
i made some good progress over the last few days. i think that i am working out some bugs and some form problems. yeah, i am putting the horn/antlers back in too. not quite ready to post results yet though. a few days i think. for now i have a weapon idea. it kinda hooks into the arm and it can also be thrown. i might add a lions mouth detail, but not sure if it would be too much? ( i call it the double flying machetti )
oh, looking at the cg society logo, the dreamweaver thing in the middle is not there. should it be?
03 March 2008, 09:52 AM
Ok, so i got super inspired last week and knocked out some decent work. I was able to further the concept as i went along. I guess its the luxury of working on your own concept!
Please let me know what you think? I am generally happy with it, but When I combine all the bits I am not happy with the proportions. Can someone suggest what might improve it?
03 March 2008, 11:15 AM
"im just. .... just a little t.o. ed because she hasnt sent me full body shot yet."
- kip, napoleon dynamite
Oh, So far I've learned lots of new things on this project. But one thing i wanted to pass on that is workign awesome is that in zbrush 3.1 ( 30 day free trial ) You can project your 2d concept onto a base made in maya. Then you can just push and pull. ( new to me anyways ) You can see it at work on my artifact in the previuos post.
03 March 2008, 04:55 PM
Fixed the profile. LEgs too short among other things. Looking better i think. Am on low poly now. Man. what a lot of work! Do you guys feel the same? ... Or, is there anybody out there???
03 March 2008, 10:02 PM
This is wicked stuff! New proportions and details look awesome!
Love that skull!
Not to sure about that geisha ornament though, doesn't really mix with the bone/grafitti style :P
Keep going, with the new deadline I'm sure you'll pull it off!
04 April 2008, 07:27 AM
Wicked stuff dude. Looking forward to your next update.
The ornaments on the armor are coming along nicely i think :)
04 April 2008, 07:27 AM
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