LC #42 Pipers Alley

View Full Version : DWIII-3d-Rogelio Oliveira-Oberon

02-24-2008, 02:18 PM
This is my concept for the DW III.
It is a big devil. His artifact can be a axe or sword with power of air/Lightning.

Thanks all!

Name: Oberon
Race: Devil
Class: Warlord
Artifact :axe or sword
Artifact Power : Air/Lightning.



03-01-2008, 04:25 PM
He looks like he would be very happy to kill something.

03-01-2008, 04:29 PM
He looks like he would be very happy to kill something.

Hahaha yea

03-01-2008, 06:23 PM
Hi guys, thanks a lot. I have already started the digital sculpt and soon I'll update.

03-02-2008, 06:20 PM
This is my base mesh with the beginning of the esculpture



03-02-2008, 07:55 PM
Very nice sculpt and anatomy. But I think that his arm's veins are looking a bit unnatural, I think that some smooth brushing would make it better(well thats just my opinion, some references may help).

03-06-2008, 03:32 PM
Hi xissburg
Thanks a lot for your tips.I will review the model and try to make it better.
Sorry for spending a long time to answer.

03-06-2008, 03:39 PM
I have already started the sculpt,with updates and I hope to face no difficulties when it comes to show it to max.Maybe I`ll have to send it in parts,just to catch all the Zbrush`s subdivision

03-07-2008, 01:49 PM
Really cool man, well structured!
Im not a big fan of huge guys with a giant weapon, but I dig this one,
keep it up

03-11-2008, 12:03 AM
Thanks Rafael for attending my work and good luck in DW III for you too

03-14-2008, 03:19 PM
I had some problems here, but I have resumed the characters. I've detailed the skin and checked the proportions.

03-14-2008, 04:13 PM
He is looking better and better, especially the detail around his spine area is looking great. I know it's part of your concept but right now his mouth area is not working imo, is it possible to have his mouth closed?

03-15-2008, 04:14 PM
Thanks Loukor I entend to do a facial animation of the model in the future

I started working the part of the armor, adding some appliances and skulls. I hope to finish this work.

03-15-2008, 05:34 PM
dam nman, loved this details, so much care on that! nice job..

if theres one thing to point, itll be about his anatomy, looks to hard for me, it aint looking natural at all, I just think you could work a bit more on that, try to give it a organic looking, right now ( for me) it looks like an armor, got it?
just my 2 cent!

Im watching man! good luck

03-15-2008, 06:56 PM
Very nice character and modeling man!!
ta ficando animal!!
keep up the good work!

03-16-2008, 06:45 PM
Thanks Rafael for your suport and comments.
I have the same impression of you and maybe when I start working in the pose I'll correct it.

Renato, thanks for your attendance and good luck for you too.

03-18-2008, 05:20 PM
great modeling skills.

thats a nice texture you put on him also, and his spine looks sweet. also I like the dragon legs knees and elbows.

I think he will look so awesome with a pose.,

03-19-2008, 04:43 PM
Hey Rogelio, thats looking pretty good! Great detail on the armor:thumbsup:

03-20-2008, 02:58 AM
hey man really nice character you got there, although the arms are too short. keep up the great work, boa sorte!

03-22-2008, 05:13 PM
Thanks Jonas, I agree with you and I think that a good pose could make it better.

Thanks a bunch Maxter.

Thanks Daniel, I'll review the point that you are talking about.

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