View Full Version : Camera Projection Mapping limitations...

02 February 2008, 06:56 AM
Hi everyone.

We all know that using the Camera Projection Mapping technique (as mentioned by Michael Arias in the animatrix documentary) has its limitations on camera movement.

To illustrate, here's a quick sample I did the other day:

I understand that the mapped image on the environment acts the way it does because it is locked from the perspective of the projecting camera. As shown in the images, the blurry reflection on the floor gets strechded undesirably because its trying to follow the perspective of the projecting camera.

My question is what would be a good workaround for a case like this? I don't think separating the floor on a different layer would do anything since it doesn't change the perspective.

Should I have manually mapped the floor? or should I take the floor with a new camera / in a new angle / with a separate texture?

Thanks in advance.


CGTalk Moderation
02 February 2008, 06:56 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.