View Full Version : DWIII - 3D - Banzato - Warlord
02-21-2008, 10:17 PM
Hello. Here is my idea of Warlord:
He is very fast, powerfull and strong, like a predator. He can closes the eyes to evoke the fire power and the snakes look to the enemy to put the power in the right place. He love the hand-to-hand combat, using his weapons, hands, claws, thorns and artifact to destroy the enemy.
This is my first idea, let's see what I can do. Hope to see some coments here too. Good luck to all.
02-21-2008, 10:19 PM
Is he a half-dragon? Looks kinda like one except no wings.
02-26-2008, 09:54 PM
Xarxys - Yeah, maybe, he is a strange creature, not dragon and not human.
So here we go, I started the high poly model, so you can see below the first mesh. I will use 3DMax and will add a lot of details in photoshop. Hope I can animate the high poly model too, but this will be the last part of the project. My focus is in the game model. :thumbsup:
02-28-2008, 02:33 PM
Working on the body and doing some cloths. Update soon.
02-28-2008, 08:02 PM
cool man, liked the concept, want to see that finished!!
so funny !
i made drawings of this sword some years ago !
exactly the same, but longer. called it lyriad at the moment
03-04-2008, 03:14 PM
rart Hi, I want to see your work too.
l2k Yeah, maybe I will do litle changes in the models.
So this is the actual modeling process, I will see if I can improve the parts so after that I will start the texturing process. Cya.
03-04-2008, 04:13 PM
Good job Rodrigo, the modeling is awesome!!
03-05-2008, 04:44 AM
He looks like a bad ass muther****er. that┤s for sure...
Good job. And very fast too...
Wow nice! I really like the armor too.
03-05-2008, 06:03 AM
Looks good man, keep it up, only crit is that he looks a little short, but could just be the angle, nice job
03-10-2008, 07:52 AM
AlexMarik Thanks man, let's see the texture.
DoInferno Thanks a lot, I ll do my best for this contest
RedFish Thanks for coment, now he is a litle less short.
I started the texture of the high poly model. A lot work to do.
03-10-2008, 12:31 PM
You are doing a great job. Keep up the good work.
I think you can work in the skull a bit more, it looks a bit cartoony.
03-10-2008, 07:08 PM
JorgeGecov Thanks man, I'm changing the skulls, I will add a feel more objects.
03-12-2008, 11:28 PM
Hi, here is a litle update now with textures. Is black and white because I'm testing the colors in hue and brightness to see how I can put the last visual.
Do you think the skull is bether? How about the snakes? With poses this can be more atractive. I want to do any changes to go to the right way. Thanks.
Update soon. Cya.
03-14-2008, 12:15 PM
Wow man, good job!! The snakes look fine to me!! About the skulls on the weapen, is very fine. About thet one on belt, is very little, but look like a bone, so, is fine too.
And a last thing, the blades on his arms are made of bones too?
03-15-2008, 12:48 AM
AlexMarik Thanks man, the blades of the arm can be made of bones or rock, I beliave is bether to use rock.
I'm not satisfied with the colors I'm using but update is soon. Maybe I will change the hair to add more detail.
Hey Rodrigo, really great model and concept, like a lot. Really cool armor, and want to see that snakes on action !! cool detail :D. Great work !! Cheers :beer:
03-19-2008, 08:21 PM
Ferx Hi Porcel, I happy that you like. I will start the low poly version soon.
Now, this is what I want to see in low poly model. I will try to use 8.999 tris. :rolleyes: Lets's go, I want to finish this in the end of the month. Thanks for coment.
03-25-2008, 11:30 PM
Here is the low process... I have 400 more tris to use in this model. I will finish this low poly soon.
04-04-2008, 06:26 PM
come on man, give us some updates! theres still some time so try to finish it :thumbsup:
04-06-2008, 06:50 PM
Hi Rafael. I will make some more tests with the difuse color. Thanks for the coment, time to update.
Maybe this will be my construction shot.
04-07-2008, 12:53 PM
Very nice man, no critics!!!
04-08-2008, 11:34 PM
Hi. Maybe this is the final image. Thx for coments.
04-08-2008, 11:34 PM
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