View Full Version : DWIII - 3D - John Ahlborg - Estran

John Ahlborg
02 February 2008, 09:57 PM
Its about time i took part of something here on the forum, so here is my Earh/Rock invoker.
Just a thumbnail so far, but iŽll try to be active and update it soon.

John Ahlborg
02 February 2008, 10:17 AM
Color update.

Nothing fancy just a quick paintover.
Its gonna be interesting to find a way to keep the polycount down with all the stones and stuff.

02 February 2008, 01:27 PM
Hey man! Nice to see some more people from school!

Looks like he is kind of riding on moving dirt, cool..

Good luck!



02 February 2008, 02:38 PM
Nice sense of motion in the sketch.
Somehow this makes me want to play warcraft again.
Storm, Earth and FIIIREE! :buttrock:

Keep it up.

John Ahlborg
02 February 2008, 05:16 PM
Front and sideview

Still havent decided on a name and backstory for him yet.

02 February 2008, 06:30 AM
Nice and simple concept, I like it very much:). This is gonna look cool when modeled.
All the best:thumbsup:

John Ahlborg
02 February 2008, 10:25 PM
Latest update, still havent decided the design on the staff yet.
Feel free to comment. IŽll probably post some suggestions later.

John Ahlborg
03 March 2008, 12:13 AM
Latest update. IŽm gonna change the design of the weapon, i think its kinda bland.
Im also thinking of adding tattoos, the cgs logo could look good on him.

John Ahlborg
03 March 2008, 08:52 PM
I'm almost done with the model, and i'm curently fixing my uv-map. This is the part i that i hate. I can't be the only one, can i? :) IŽll post a quickrender tomorrow. Then its z-brush time!

John Ahlborg
03 March 2008, 12:01 AM
The basemesh doesn't look much right now, but its only a couple of hours lazy work.
Some changes tomorrow, aswell as some rigging and zbrush.
Its about 2800 triangles right now. I want a buffer for addons later.
The hair and beard will be added as alphas on a plane(a lot of planes :))
Comments are always welcome.

03 March 2008, 12:56 AM
Wow! The old man is rockin!! I like his pose on post #7 :thumbsup:

Maybe to keep the polycount down, you can use plane+texture+normal for the smaller rocks. Even if they get to be animated, nobody will notice since they're small and fast-moving.

03 March 2008, 11:29 AM
Nice to see you've begun modelling too. :)
The character mesh looks nice. Will you give him some armour or any means of protection? Right now he looks a bit vulnerable. :p

Looking forward to more updates! :buttrock:

John Ahlborg
03 March 2008, 10:36 PM
I've made some updates to my model, and there is no mayor changes for him.
I ended up with right under 4000 triangels, so now im looking into adding more elements to him.
I dont wanna bog down the character with armor, instead the rocks around him will be both defence and offence.
I have also looked into and figured the hairproblem. I think im gonna call it off for today, but im looking forward to tomorrow now that i've got a good workflow going.

Thaks for the comments bye the way!

John Ahlborg
03 March 2008, 04:05 PM
WIP - Zbrush.
I'll be back to update in a couple of days.

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03 March 2008, 04:05 PM
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