View Full Version : Per Particle sprite problems
02 February 2008, 03:05 AM
I've got a pretty simple particle setup consisting of two emitters firing particles at a collision plane, and on collision it makes a sprite particle. I'm simulating an airplane firing at the ocean. Everything is working fine until I create the particle disk cache. It seems like none of my per particle expresssion work for the disk cache creation. I've got a random per particle sprite scale on X and Y and a sprite twist to match the tilt of the camera. Everything works when I play back with out the cache.