My goal is to have an object follow a lookat constrained object's rotation around two axis, rotation around the third axis should be inherited from a third object.
Currently I have one object which has a lookat constraint and another one which has his X rotation wired to the first objects X rotation. If I just wire 'm to the first object all goes well, but as soon as I apply the lookat constraint the X rotation isn't passed down the wire anymore.
Is this the right approach? If it is, then what am I doing wrong? And if it isn't, can someone help me to achieve the desired effect with a different solution. Thanks.