XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : DWIII - 3D - Morgado - Nag'hal Invoker

02-20-2008, 11:41 PM

Started on some preliminary concepts for my 3d submission for the contest. Im just trying to find some interesting shapes and silhouette
The idea is an alien Invoker, that somehow can glide (still picking the best "excuse" for it :P). His artifact will carry Ice magic.


Concept Sheet

Let me know your thoughts about it

And good luck everyone, have fun :)

02-21-2008, 12:02 PM
Think the major shapes can still be more interesting, so im doing some thumb studies (and will probably do some more.
I'd love to hear opinions though



02-22-2008, 12:10 AM
Given the... erm... feedback I received, guess I'll explore these 3



C&C always helpfull of course.

02-22-2008, 12:25 AM
Well i guess i'll be the first one to comment.
I think your first concept work the best (the colored one). I like the sliding idea but i concentrate more on the artifact, make more provoking, since the competition is all about a POWERFUL ARTIFACT USER i think the artifact or weapon should really be connecte dto the character.
i havent posted mine yet but iwill soon.... Good Luck my friend!

02-22-2008, 12:50 AM
Thanks for the comments

Ironically, the colour one was the very first one I've made, only it ended up looking too humanized for an alien (body wise). And also thought exactly what you thought about the artifact (needs more punch).

But what is it you like on that sketch? the general proportions? or the details?

02-22-2008, 01:02 AM
Loving the concepts! You have real talent. Love where it's going!

02-22-2008, 11:31 AM
Saw your post from the paintover thread :) Interesting concept you got here, the leg piece is certainly one highlight point of the thing.

Yet another noob's comments but hope you don't mind:

I can't exactly choose one of those 3, but if I had to, I'll pick top right. The hip piece with the spikes/fins heading towards/outwards the same center draws me in. Added with thinning "legs", those parts look really harmonious.

The top left is my 2nd choice. Perhaps also because it's a 3/4 view so I can see the back curve, and yet the front curve is like a bow, it looks more elegant/feminine. The thinner shoulder decoration and the straight "legs" also add to the elegant factor. I suppose whether to go with top left or right, it depends on what you want the character to feel as.

The bottom one is probably my least favorite since the posture is not as definite as the other two and the shoulder actually obstruct the shoulder decoration.

One thing I worry is that whether the "leg" is going to be classified by the judges as "machine" or not, cause seeing the bottom pic, it does look to me like metal plates connected by wires. The design does reflect the levitating effect though.

Hope this'll help you and keep up the good work! :thumbsup:

02-22-2008, 11:37 AM
I really like your Idea a lot.

The last sketch is the one i would work out.
It shows energy and strength ... you could enhance
this much more if you change the angle a littlebit like
you did with the third model in your second silhouette sheet.

I like the wing from the chest to the shoulder of the armor
at the sketch in lower right corner of your color concept skech
a lot ... you should keep that up. :)

02-22-2008, 01:24 PM
Ah so many different opinions, thats the way it should be. So many thanks are in order :)

Ill keep these in mind, and try to implement the various sketches highlights on another one.
Probably something like: hips and "wings" from top right, torso being a mix, shoulder part fixed and try to implement the gold wing on the other side (where the 2 tentacle arms are). And we'll see how it ends up

One thing I worry is that whether the "leg" is going to be classified by the judges as "machine" or not, cause seeing the bottom pic, it does look to me like metal plates connected by wires. The design does reflect the levitating effect though.

Yes thought of that too from the beginning, however quickly found one possible solution.
The guy doesnt have legs, his locomotion is possible because he has *insert fancy gas name here* filled glands\blobs on the back, hip and possibly on the front part of the torso, which enable him to levitate, and depending on the amound of gas on each one, maneuver as he pleases.
Another idea is that he only has the hip gas sac for levitation and on the back he has a kind of jet glands which propel him on the direction he wants to go (kind of like a jet)... This is biologically possible, some cephalopods have similar movement systems.

As for the shards, they could either be connected by wires, or it can be a simple cloth tunic (like in the top left one) or they could be floating Ice shards which are part of his artifact (he could throw them to pierce his enemies or something).

Speaking of his artifact by the way, the preliminary idea for his magic is cold\water, which obviously grant him a number of habilities, but the most important of them is draining his enemies liquid fluids from their body (he can use that water to replenish his ice shards), thus effectively "drying" them to death. Other thingfs he can conjure is fog, the already mentioned ice shards, other icy formations etc. He gets the water he needs from his environment, since most liquidss have water in some form, so its only a matter of him (thanks to his artifact) making the atomical tampering of whatever is around him.

Oh and if you dont give a crap about physics, etc dont read the last paragraph. :P

I for one however, want to give emphasis to the "futuristic fantasy" part of the brief, since most people are going on a more classical fantasy direction :)

02-22-2008, 07:20 PM


The right one is the newest armour iteration, lemme know what ya think :)

02-22-2008, 11:26 PM
Yo...looking really good.

The initial sketches were reminding me a bit of Aliens (the film) sort of. I really like these new concepts though. I prefer the left one the most as it has the most original looking armour with some strange angles and plates. Such a skinny being but still looks like it could kick ass.

I want to see what your going to do with those legs though!..

Keep it up :)

02-25-2008, 10:09 AM
Update, one try (not so successfull IMO) at a colour pallette and the artifact.

Lemme know what you guys think

02-25-2008, 12:32 PM

The colour scheme reminds me alot of Halo. Which isnt a bad thing.

I'm loving the Blue wing things (are they Ice?). I would love to see them a bit bigger bit bigger and more elaborate. But as they are is good.

The jury is still out on the area below the waiste though. I'll have to see how that developes.

02-25-2008, 01:51 PM
The "wings" (which is a kind of totem in fact) are supposed to be Icy yes. In fact their the artifact weapon, but still need to develop them more. Although im not too fond of making it bigger, or it may start looking a bit too much like actual wings... I'll give it a try anyways.
Still the point is it needs to stand out much more indeed

As for the bottom part im not satisfied either. The one with teh ice floating around doesnt make much sense the more I think of it, and the one with the plates connected is badly executed

02-26-2008, 10:04 AM
Dum di dum. I believe im almost done with the concept art. I may still change the artifact and the lower part if neat ideas come by though. :)


Let me know your thoughts

EDIT: Heres an alternate colour scheme, to go alon with CGSociety's colours


02-26-2008, 10:14 AM
great design, it's something that stands out from all the others so that's a good thing
keep up the good work

02-26-2008, 02:40 PM
Wow! It's looking good!

I prefer the upper one cause I think the yellow complements the blue nicely.

02-27-2008, 02:32 PM
Yes I prefer the one with the yellows as well, but I also have to figure out a way to get the logo and colours in there.

Anyways, I wasn't at all happy with the lower section and artifact, so im redesigning them. At the same time ill worry about the team's colours

02-27-2008, 03:38 PM
A reworked version of the artifact and the lower section. I've also rebuilt the plating on the side torso.


Lemme know what ya think

02-27-2008, 05:08 PM
I like the crystal look better, but i like the original shoulder piece more than this new one. Are you going to keep the blue around the neck piece? I thought it looked cool. But what do i know? nice work

02-27-2008, 05:46 PM
Blimey, completely forgot those glows. Yes they will be there

03-03-2008, 11:43 AM
Nice colors!

I feel that the new crystals draws more attention into those area than the previous shoulder piece, yet provide a quick read on what's the element is (which are good). However, seems like I'm also on thejaybird side in liking the previous shoulder's shape better. But the crystals give more impact on first read. Hmmm ... tough decision to me :D

03-03-2008, 02:11 PM
Yeah well, Im still fiddling with the artifact (guess I'll put some ice shards floating), the lower section (still) and I might revisit the shoulder pad (doesnt fit with the rest of the design honestly). However I wanna start modelling ASAP so I'll only do one more sketch or two.

Stay tunned

03-04-2008, 11:24 PM
Heres the final design, also tackled the back.


I'll do just 1 more illustration (action shot).
I may change the artifact yet, but as for the rest, its mostly done yay! Of course I may have to change some things when on the 3d phase, but for now, this will do I believe.

03-05-2008, 09:36 AM
Looks cool! :thumbsup: I like the directions the crystals are facing, fit well with the figure.

03-05-2008, 03:54 PM
C'est fini! I really need to practice my illustration skills, when it comes to detailing stuff+keeping the image dynamic\artsy\etc


Now I need a name for him hmmm

I've updated the first post with the Concept sheet

03-12-2008, 11:06 PM
I know I said I wasn't going to touch the concept again... guess what I lied :P

Wasn't happy with some minor details so took care of them


C&C always appreciated

03-16-2008, 07:15 PM
Started the base mesh and sculpting the flesh:


03-17-2008, 08:04 PM
This is gonna look sooo awesome man I've seen the 2d sketches now is time for some 3d, and it is looking great so far

03-31-2008, 07:35 PM
The modeling looks totally cool! It seems that quite a lot it is going to be covered by the armor though.

04-11-2008, 07:36 PM
Well first of all, sorry for the lack of updates, but my connection was kinda crappy. However work didnt cease.
However, got stuck at the normals map. For some reason they weren't being projected correctly, and can't find what causes it. Being the first time I'm doing this doesnt help either :P

So guess its time to call it quits for DW. I'll get this guy done as soon as I find out whats wrong with it.

Heres some images of the High poly's

And the low poly mesh. Youcan see the various glitches im talking about

Lastly, a big thanks for those that provided continued support. :) And for those who were liking where this was going... well, sorry to disappoint. Like I said it will get done once I sort the problem.

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